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Author Topic: Region-Specific Scale Levels  (Read 5813 times)

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creatorbri

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Region-Specific Scale Levels
« on: August 07, 2003, 05:17:34 PM »

Wintermute lets you have multiple scale levels, and you can specify a static scale level for regions, but I'd like to be able to define scale levels for regions, as well. For instance, in a couple of scenes in our game there are stairs. Stairs go upward, of course, so they take close to double the Y pixels on the screen, but the actor shouldn't be scaled more than normal, if that makes sense. So you've got to have a region for the top of the stairs where the scale levels are based on a flat surface, and a region on the stairs themselves that weakens the scale percentage. Isn't there a way that Scale Levels could be applied to individual regions, instead of/as well as the entire scene?
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Mnemonic

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Re:Region-Specific Scale Levels
« Reply #1 on: August 07, 2003, 06:51:38 PM »

No, currently it's not possible to have scale levels for regions. If you need to use different scaling for a part of the scene, you'd have to fake it using multiple regions with custom scaling enabled.
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creatorbri

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Re:Region-Specific Scale Levels
« Reply #2 on: August 08, 2003, 12:50:42 AM »

That's why I put the question in the Wishlist section. ;D What I meant was, isn't there a way it could be considered for implementation in a future version of Wintermute? ;)
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Mnemonic

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Re:Region-Specific Scale Levels
« Reply #3 on: August 08, 2003, 07:52:26 AM »

Yes, I will consider it. Actually, it shouldn't be too hard to add. But it's definitely not going to happen before the SceneEdit is redesigned.
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creatorbri

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Re:Region-Specific Scale Levels
« Reply #4 on: August 08, 2003, 09:16:15 AM »

No problemo. :) Thanks for considering it, when/if it gets implemented it would be a real help -- I'd have to create a LOT of custom-scale regions on those stairs to make the scaling appear smooth!
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