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Author Topic: .scale(scalePercent) method for entities  (Read 6006 times)

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McCoy

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.scale(scalePercent) method for entities
« on: August 10, 2003, 04:28:01 PM »

It would be useful to be able to scale an entity in run-time, no matter in wich region it is located, and overriding the scene's scale levels. It could be used even for -provisionally- solving the lack of multiple scale levels per region support, just with a little scripting, achieving a smooth scaling without having to add tens of regions...
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Mnemonic

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Re:.scale(scalePercent) method for entities
« Reply #1 on: August 11, 2003, 01:37:32 PM »

Yes, you are right, McCoy, I'll add it just the way the AlphaColor attribute works now.
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creatorbri

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Re:.scale(scalePercent) method for entities
« Reply #2 on: August 18, 2003, 05:15:59 PM »

Personally, I think I'd still prefer Scale Levels for regions, rather than scaling the entity itself.
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