Please login or register.

Login with username, password and session length
Advanced search  

News:

Forum rules - please read before posting, it can save you a lot of time.

Author Topic: Footprints  (Read 3444 times)

0 Members and 1 Guest are viewing this topic.

Derrek3D

  • Occasional poster
  • **
  • Karma: 0
  • Offline Offline
  • Posts: 82
    • View Profile
Footprints
« on: May 04, 2008, 10:49:50 AM »

Hi there,

I would like to implement footprints in a scene and I would love to hear opinions on the best way to do that. By footprints I'm referring to some elongated shape that remains on the ground wherever the 3D actor lays its feet. Is a simple image + rotation the best way for a footprint or should the footprint be a 3D object itself?

Thanks.


Logged

Nihil

  • Supporter
  • Addicted to WME forum
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 528
  • Fear me! I'm evil!
    • View Profile
    • Order of Dagon
Re: Footprints
« Reply #1 on: May 04, 2008, 05:51:17 PM »

I'd use images and let them disappear after a while so the screen doesn't get too crowded with footprints - or do the serve a particular purpose and have to stay visible?

Derrek3D

  • Occasional poster
  • **
  • Karma: 0
  • Offline Offline
  • Posts: 82
    • View Profile
Re: Footprints
« Reply #2 on: May 05, 2008, 10:20:14 AM »

Yeah, you're right, it's a good idea making them disappear after a while.

Still, I'm interested in the pros and cons of the various ways of implementing the footprint itself. 2D vs. 3D, positioning on the scene, etc.
Logged
 

Page created in 0.032 seconds with 18 queries.