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idle override
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Topic: idle override (Read 3197 times)
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Dionysius
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idle override
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May 05, 2008, 11:04:47 AM »
I can use several talk animations by overriding actor.Talk method. And what about idle? I want to run special animation "idle1", if the actor has been standing some time.
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FogGobbler
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Re: idle override
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Reply #1 on:
May 05, 2008, 12:25:37 PM »
actor.IdleAnimName = "Name_of_Animation";
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Net
Gripped Software Programmer
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Re: idle override
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Reply #2 on:
May 05, 2008, 03:31:00 PM »
http://wiki.dead-code.org/wakka.php?wakka=IdleActorScript&v=11ou
if you make some modifications you can play random idle animations without seting them hardway.
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Dionysius
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Re: idle override
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Reply #3 on:
May 06, 2008, 03:53:13 AM »
Thank you very much!
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idle override