Wintermute Engine > Done

More flexibility in actor.Talk() method


It would be cool if I could change behavior of speech text. I need to display it not over actor's head. And now I should to overload Talk() method.

Now the question is what's more flexible. A generic Talk method with dozens of parameters most people will never use, or the ability to override the talk method and add and handle any parameters you need? Besides, if you want to permanently change subtitle position for a character, you don't need to override anything, and just set the SubtitlesPos* properties (see the docs).

Wow!  :D Thank you very much! This is all I need


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