Please login or register.

Login with username, password and session length
Advanced search  

News:

This forum provides RSS feed. To query recent posts use this url. More...


Author Topic: Zoom Feature in Scene Editor  (Read 4019 times)

0 Members and 1 Guest are viewing this topic.

creatorbri

  • Occasional poster
  • **
  • Karma: 0
  • Offline Offline
  • Posts: 61
  • I'm a llama!
    • View Profile
Zoom Feature in Scene Editor
« on: September 06, 2003, 06:28:33 PM »

I'm trying to line up certain regions just right, and it occurred to me that it would be so much easier with the ability to zoom in on the scene, and still see all the lines of your regions, entities, scale levels, etc.

Something to consider for the future perhaps.
Logged

deadworm222

  • Regular poster
  • ***
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 197
  • Wintermute Army
    • View Profile
Re:Zoom Feature in Scene Editor
« Reply #1 on: September 07, 2003, 08:04:35 AM »

I was just about to propose this. At the moment I use Paint Shop Pro to look at the exact pixel positions if needed.
Logged

MMR

  • Global Moderator
  • Frequent poster
  • *
  • Karma: 3
  • Offline Offline
  • Gender: Male
  • Posts: 349
  • http://mmrdeveloper.wordpress.com/
    • View Profile
    • TinyWME
Re:Zoom Feature in Scene Editor
« Reply #2 on: September 07, 2003, 10:21:29 AM »

Yep, I was thinking in the same feature
Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re:Zoom Feature in Scene Editor
« Reply #3 on: September 07, 2003, 08:14:11 PM »

Hmmm, ok, I'll see what I can do about it in the new SceneEdit. But since the scene view is being drawn by the engine itself, it wasn't really constructed for zooming. Well, we'll see.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave
 

Page created in 0.033 seconds with 19 queries.