Please login or register.

Login with username, password and session length
Advanced search  

News:

This forum provides RSS feed. To query recent posts use this url. More...


Author Topic: 3D geometry with stencil shadows equals walk-behind?  (Read 2722 times)

0 Members and 1 Guest are viewing this topic.

Cobus

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 2
    • View Profile
3D geometry with stencil shadows equals walk-behind?
« on: September 16, 2008, 04:08:06 PM »

Hi there, I'm a total Wintermute noob. Just so everyone knows.

So, working up to my question, here's two scenarios:
1. 3D geometry, with shadow objects BUT shadows are set to "flat", which gives me this:


2. 3D geometry, with shadow objects BUT shadows are set to "stencil", which gives me this:


Question is: Does this mean Wintermute recognizes Walk-Behind regions from 3D geometry? I'm loving this, I'm just not sure whether it's a supported feature.
Am I totally missing something, or is Wintermute just cool beyond words in general?

« Last Edit: September 16, 2008, 04:21:05 PM by Cobus »
Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: 3D geometry with stencil shadows equals walk-behind?
« Reply #1 on: September 16, 2008, 06:26:13 PM »

Yes, it's like that. Because the shadows are mapped onto the hidden geometry, the geometry needs to be rendered into scene and this is the result. It's kind of a side effect really, I'd prefer if it wasn't the case to be consistent with the other shadow modes...
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

Cobus

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 2
    • View Profile
Re: 3D geometry with stencil shadows equals walk-behind?
« Reply #2 on: September 17, 2008, 06:40:01 AM »

Ah...Would you mind terribly keeping this side-effect around forever and ever? Seriously though, I think this as a standard feature would rock.
For instance, an option for "Generate walk-behind areas from hidden geometry (requires stencil shadows)" sort of thing?
« Last Edit: September 17, 2008, 06:41:45 AM by Cobus »
Logged
 

Page created in 0.043 seconds with 21 queries.