Wintermute Engine > Done

Ambient light for specific 3D actors



Well I´ve solved the problem with the sky-3D-actor (

The problem was that it wasn´t lit up properly, causing verys strange black patches on the sky actor  ::slug

So that´s why I come up with my feature request.

Would it be possible to add something like 

--- Code: ---actor.ambientlight = makeRGB(r,g,b,a)
--- End code ---
so that a specific actor has a "global" light, but doesn´t affect the other 3D actors.

That would be very useful, because I could use that to light up the sky actor, without affecting the other 3D actors.


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