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Author Topic: A problem with hidden geometry file  (Read 3919 times)

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Mihulik

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A problem with hidden geometry file
« on: December 07, 2010, 09:45:07 PM »

Hi,
our 3D modeler has encountered a problem when dealing with the hidden geometry file for a scene.
This is the post he posted on our forum:
Quote
Hey guys!

Working on the collision for the Mountain Path currently:



And I've run into an issue. You see that bush?



The one in the inset? I have no idea what to do there. It's too thin to make a spline object to accurately block all those branches. Normally, I'd just make a plane, put the texture on it, and alpha it out, but considering that Wintermute isn't a 3D engine per se (it just uses pre-rendered 3D art as flattened 2D backgrounds), I seriously doubt this will be possible.

I'd like to know whether his approach to the problem is possible or not. If not, how can we deal with the issue?

Thanks!:-)
« Last Edit: December 07, 2010, 09:46:44 PM by Mihulik »
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shuin

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Re: A problem with hidden geometry file
« Reply #1 on: December 07, 2010, 10:35:54 PM »

You want it to be in the foreground and partially hide the character when it passes? Why not simply make the bush part of the foreground?
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odnorf

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Re: A problem with hidden geometry file
« Reply #2 on: December 07, 2010, 11:55:17 PM »

shuin is correct. Make it a separate sprite. Don't forget that wme scenes support layers.
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Mihulik

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Re: A problem with hidden geometry file
« Reply #3 on: December 08, 2010, 10:47:59 AM »

God damn it, how could I forget that? :-[ That's the simplest solution and actually even the best one. :) Thanks!

However, I'm still wondering whether WME is capable of the solution that our modeler suggested. Is it?:-)
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Mnemonic

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Re: A problem with hidden geometry file
« Reply #4 on: December 08, 2010, 11:00:51 AM »

You could create a plane 3D actor.
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Mihulik

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Re: A problem with hidden geometry file
« Reply #5 on: December 08, 2010, 11:20:05 AM »

He'd like to project the bush on a planar texture and keep the rest of the texture transparent. He'd use that texture as a blocking region. :)
« Last Edit: December 08, 2010, 11:44:20 AM by Mihulik »
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