Hey again.
I can only tell you the way we did. We had a single .X file, including walk, idle and talk animations. You have to define in your software ( the software you made the Animations with ) the name of the Animations. They have to be called "walk" "talk" and "idle" . Otherwise, you have to set actor.WalkAnimName in your WME script to the correct animation sequence.
And the .X file you uploaded last, are still in binary format, so I cannot look into them.
Sincerly,
Spellbreaker