Hello, WME forum community!
I am trying to make a 2D game and my inspiration is The Cat Lady. In The Cat Lady in most scenes there is constantly inventory box on top, which changes to black rectangle for response options. I'd like to achieve following features for the inventory and response areas in my game:
1. At the bottom of screen
2. Constantly on top of the scene (see screen)
3. Become darkened and inactive during scripted behavior, some dialogues and cut-scenes (smth. like in the screen below)
4. Black rectangle background for response options - like this:
I know such things ARE possible with WME, and there is a chapter dedicated to dealing with inventory in WME documentation and Book online. However, I can't figure out how to send inventory window to the bottom of screen and keep it functional and always on top. See, like it was said in documentation, I changed Y value of WINDOW from 0 to 510 in
inventory.def, but it keeps being dependable on cursor at the top of screen. If cursor moves to the bottom of screen, inventory just disappears. Changing AREA values made no good. I guess something must be altered in
game_loop.script... If so, what exactly? After spending a considerable time with those scripts open in Notepad, I opened
inventory.def in WindowEdit tool and tried changing several things (like setting InGame control to "True") and... nothing changed. Except
inventory.def changed its structure when I reopened it in Notepad and it became very hard to read, because all lines got aligned horizontally.
I am sure someone might have dealt with inventory objectives similar or close to mine, because it is typical for many adventures to have inventory and response areas at the bottom of screen and visible constantly. Could you please share your experience in that matter? Any ideas?
Big Thanks!!!