Please login or register.

Login with username, password and session length
Advanced search  

News:

This forum provides RSS feed. To query recent posts use this url. More...


Pages: 1 ... 3 4 [5] 6 7

Author Topic: 3D characters public test  (Read 72205 times)

0 Members and 1 Guest are viewing this topic.

Arcnor

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 21
  • What llama are you today?
    • View Profile
    • Arcnor
Re: 3D characters public test
« Reply #60 on: September 22, 2004, 11:47:35 PM »

Why (If it's not hard to explain) can't you put the original shadow in old videocard like mine? I see the right shadow, but displaced :)
Logged
Watch behind you!! It's a three-headed llama!!!

SBOVIS

  • Frequent poster
  • ****
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 404
  • FORGET REALITY SURRENDER TO YOUR DARKEST DREAMS
    • View Profile
    • LIMBO of the LOST
Re: 3D characters public test
« Reply #61 on: September 23, 2004, 02:18:53 PM »

hi Mnemonic,


1) does the demo run at all?
YES

2) do you see a shadow at character's feet?
NO

3) is the character affected by colored lights?
YES

4) does the demo exhibit any unexpected graphical glitches?
Only that I can see through the 3D blocks (not sure if that was intended and no background (black))

5) what videocard do you use with how much videomemory?

512 mb of memory running through basic GL card from Intel (work machine)

will try on Radeon 9700 pro at home with 256mb on board. (expect shadows and better lighting)

6) what's the approximate FPS (a the upper left corner)?
A STEADY 42


Good test though not sure how this will be any good implemented in full as 3D characters (low poly) have bad detail and without a 3D world they look super imposed on a 2d backdrop as if floating.

now if you could say incorporate a camera system and a 3D world with all the great WME 2d point and click interface you may be on to something. Player 3rd person camera moving behind 3D character through doorways etc. with 2D inventory etc.


Just a thought


Steve


Logged
kind Regards
Steve Bovis
MAJESTIC STUDIOS

Arcnor

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 21
  • What llama are you today?
    • View Profile
    • Arcnor
Re: 3D characters public test
« Reply #62 on: September 23, 2004, 04:27:18 PM »

Good test though not sure how this will be any good implemented in full as 3D characters (low poly) have bad detail and without a 3D world they look super imposed on a 2d backdrop as if floating.

now if you could say incorporate a camera system and a 3D world with all the great WME 2d point and click interface you may be on to something. Player 3rd person camera moving behind 3D character through doorways etc. with 2D inventory etc.

super imposed??? floating?? Men, have you ever looked to Syberia????? It's one of the BEST adventure games I've played in a long time, both the graphics and gameplay. And its 3D over 2D backgrounds, and it looks INCREDIBLE. You should take a look at it ;)

If you want 3D characters in a 3D world, you don't have to wait for mnemonic, just try 3D Gamestudio or any other 3D game creation thing. Wintermute it's a 2D engine (and a good damn one :)) and making in it 3D worlds or so would move away from its original intention.

Just a though, too :). Sorry if you don't understand me very well...
Logged
Watch behind you!! It's a three-headed llama!!!

Hobie-wan

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 17
  • I was gonna be apathetic, but, eh...
    • View Profile
Re: 3D characters public test
« Reply #63 on: September 23, 2004, 08:06:08 PM »

The reason 3d characters look superimposed is because of the shadow, which you don't seem to be seeing.  I think you'd be quite impressed with how Mnemonic's demo looks on a GeForce. 

Quote
Good test though not sure how this will be any good implemented in full as 3D characters (low poly) have bad detail and without a 3D world they look super imposed on a 2d backdrop as if floating.

Grim Fandango
Logged

SBOVIS

  • Frequent poster
  • ****
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 404
  • FORGET REALITY SURRENDER TO YOUR DARKEST DREAMS
    • View Profile
    • LIMBO of the LOST
Re: 3D characters public test
« Reply #64 on: September 24, 2004, 09:11:27 AM »

please do not mis understand me,  I think the idea is good and the test is great, just not sure about mixing 3D and 2D as I have done some research on it and tested the idea about a year ago with 3D gamestudio and most playtesters that saw the demo thought either go fully 3D or go fully 2D as there are issues with miaing these two together. As I expect mnemonic is finding, like the shadow over objects etc, over a wall that get smaller and blurred as the character moves away  and larger and more defined as the character gets closer. Very tricky indeed to do properly. Then there is always the question does this help the gameplay and the game structure?


Great work though Mnemonic long may it continue.


Steve
Logged
kind Regards
Steve Bovis
MAJESTIC STUDIOS

deadworm222

  • Regular poster
  • ***
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 197
  • Wintermute Army
    • View Profile
Re: 3D characters public test
« Reply #65 on: September 26, 2004, 08:44:34 AM »

I tried the #1 demo with my new ATI Radeon 9600 ( ::rock ) and it works except for the shadow.
Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: 3D characters public test
« Reply #66 on: September 26, 2004, 09:03:54 AM »

I tried the #1 demo with my new ATI Radeon 9600 ( ::rock ) and it works except for the shadow.
Except the shadow? Darn, I thought it worked already on Radeons... Congrats on the upgrade, btw :)
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

deadworm222

  • Regular poster
  • ***
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 197
  • Wintermute Army
    • View Profile
Re: 3D characters public test
« Reply #67 on: September 26, 2004, 08:44:24 PM »

Remember, I only tried the very first version, not the updates.

And thanks!
Logged

deadworm222

  • Regular poster
  • ***
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 197
  • Wintermute Army
    • View Profile
Re: 3D characters public test
« Reply #68 on: September 26, 2004, 10:06:23 PM »

Aye, man, I tested the latest version ant it workzors. ::rock O0
Logged

McCoy

  • The cocido eater
  • Frequent poster
  • ****
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 365
  • Spurrrrrrring
    • View Profile
    • Spur Games
Re: 3D characters public test
« Reply #69 on: September 27, 2004, 01:33:26 AM »

Woooha!!  ::rock  O0
Logged

Click here to sign my sig!

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: 3D characters public test
« Reply #70 on: September 27, 2004, 08:53:01 AM »

(I'm starting to think adding those new smilies wasn't such a bright idea ;D)
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

Jerrot

  • Global Moderator
  • Addicted to WME forum
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 690
    • View Profile
Re: 3D characters public test
« Reply #71 on: September 27, 2004, 11:44:36 AM »

(I'm starting to think adding those new smilies wasn't such a bright idea ;D)

Que ?  >:D

 ::hijack
Logged
Mooh!

MMR

  • Global Moderator
  • Frequent poster
  • *
  • Karma: 3
  • Offline Offline
  • Gender: Male
  • Posts: 349
  • http://mmrdeveloper.wordpress.com/
    • View Profile
    • TinyWME
Re: 3D characters public test
« Reply #72 on: September 27, 2004, 11:49:57 AM »

hahahahahaha  ::thumbup  ::beer  O0
Logged

Jeroen

  • Occasional poster
  • **
  • Karma: 0
  • Offline Offline
  • Posts: 51
  • I'm a llama!
    • View Profile
Re: 3D characters public test
« Reply #73 on: October 23, 2004, 07:39:53 PM »

EDIT: Damn. I should have read the other pages. I was looking at an old demo.

1) does the demo run at all?
Yes!

2) do you see a shadow at character's feet?
No

3) is the character affected by colored lights?
Yes!

4) does the demo exhibit any unexpected graphical glitches?

- Is Trinity supposed to not visible when walking behind the gray boxes?
I can see her walk through those boxes (z-ordering problem or it's on purpose, I don't know)
- When walking towards the chair, the chair becomes "dimmed" (full colors dissapear)
Incorrect z-order (Trinity in front of chair)
- Technically: the scrolling does weird things (shakes). Perhaps it has something
to do with the walking path.

5) what videocard do you use with how much videomemory?
ATI Radeon 9700 pro with 128 MB memory. Direct X 9.

6) what's the approximate FPS (a the upper left corner)?
190 FPS
« Last Edit: October 23, 2004, 07:45:51 PM by Jeroen »
Logged

Orange Brat

  • Regular poster
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 112
    • View Profile
    • Orange Brat Shenanigans™
Re: 3D characters public test
« Reply #74 on: October 24, 2004, 08:52:31 AM »

Will we be able to control the 3D characters using direct control...keyboard and joystick/gamepad? If not, that is a feature that you might want to consider for the future.
Logged
The Disenfranchised™ - coming later
Pages: 1 ... 3 4 [5] 6 7
 

Page created in 0.172 seconds with 23 queries.