Hi,
reading Mnemonic's post about the MS3D exporter for 3ds max, I wonder if anybody already created an actor in Blender yet and exported it successfully to Milkshape for the use in WME.
I did so once as a very simple test and I succeeded with the RAW format. Somehow I doubt it supports textures though and I can't test it this week. So - did anybody already export an actor from Blender WITH textures into Milkshape?