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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Messages - lazygames

Pages: [1]
Development / Re: [iOS] problem with ttf fonts
« on: June 06, 2011, 11:19:13 AM »
Thank's a lot!
I forget about this settings!

Development / [iOS] problem with ttf fonts
« on: June 06, 2011, 10:34:59 AM »
Hi! I have a problem with using ttf-font under iOS/macOS.
However, on iOS the engine is not able to access the system font directory, for that reason you MUST include .ttf files with the iOS version of your game.

How do this? I create comic.font file with this content:
Code: [Select]
  SIZE = 12  
  FILENAME = "fonts\comic.ttf"
  COLOR { 100, 0, 0 }
  ALPHA = 255

if launch wmelite on windows - everything ok! Window object loading and text on screen.
if launch on iOS (macOs too) - Game.LoadWindow return null.

Any ideas where is the my wrong?

P.S. I try use bitmap font - everything work's good!

Bugs / Bug with KeyCodes
« on: May 19, 2011, 08:34:44 AM »
There is a bug with keycodes.
Keyboard.KeyCode return this values:

F1: 1073741882
F2: 1073741893

A-Z, a-z: 0

Tested on WMELite for Windows, WMELite for MacOs X

Pages: [1]

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