I want to load a .entity file into my scene but I need it to be in front of some other sprites and yet behind others as well. So I want something like:
- Layer 1 from Scene Edit
- Layer 2 from Scene Edit, the Entity I wanna load gets into here
- Layer 3 from Scene Edit
But I don't quiet figure it out how to load it that way. I need it because the entity has to be able to talk in a font of my choosing and I want to include other entitys who talk in a similiar fashion as well.
Here is a bit I tried but did not work:
var FisherLayer = Scene.GetLayer("fisher");
global Fisher = FisherLayer.AddEntity("entities/fisher1/fisher1.entity");
Fisher.SkipTo(793, 484);
Fisher.Scale = 100;