Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: ahedov on August 14, 2011, 06:49:12 PM

Title: Damn Blender again:-)
Post by: ahedov on August 14, 2011, 06:49:12 PM
Hi, I have a small problem with my animation made in Blender. I have a model that includes about twenty pieces. Arms and Legs are mirrored. I also cleared rotations of every piece. When I import this model without animations everything seems pretty nice, arms are where arms are supposed to be and so are legs. But: After rigging my model and finishing animation I exported whole model to .X file and then my model started to like like this: http://www.gblovice.cz/3d/chyba.png

It seems that some parts have wrong axes directions, but I tried almost everything and nothing worked.

Does anyone know what is the main cause of this error and how to fix it?

Thanx guys.

Ahedov (http://mopag.blogspot.com)
Title: Re: Damn Blender again:-)
Post by: ahedov on August 15, 2011, 02:20:06 PM
Well, I finally solved the problem and I will definitelly make a videotutorial of how to get mechanical machine or vehicle into the WME.
Title: Re: Damn Blender again:-)
Post by: ahedov on August 15, 2011, 07:21:48 PM
TUTORIAL> How to prepare your 3D model in Blender for WME

link> http://mopag.blogspot.com/2011/08/how-to-prepare-your-model-for-wme.html