Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: ahedov on August 14, 2011, 06:49:12 PM
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Hi, I have a small problem with my animation made in Blender. I have a model that includes about twenty pieces. Arms and Legs are mirrored. I also cleared rotations of every piece. When I import this model without animations everything seems pretty nice, arms are where arms are supposed to be and so are legs. But: After rigging my model and finishing animation I exported whole model to .X file and then my model started to like like this: http://www.gblovice.cz/3d/chyba.png
It seems that some parts have wrong axes directions, but I tried almost everything and nothing worked.
Does anyone know what is the main cause of this error and how to fix it?
Thanx guys.
Ahedov (http://mopag.blogspot.com)
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Well, I finally solved the problem and I will definitelly make a videotutorial of how to get mechanical machine or vehicle into the WME.
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TUTORIAL> How to prepare your 3D model in Blender for WME
link> http://mopag.blogspot.com/2011/08/how-to-prepare-your-model-for-wme.html