Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: eborr on March 31, 2012, 09:59:45 AM

Title: Afterload solved
Post by: eborr on March 31, 2012, 09:59:45 AM
Using Afterload as others have to restore the "saved game" to the prev scene, that's working nicely except for a flicker between the two scenes, I have tried to mask this with a Game.FadeOut/FadeIn Sequence, the compiler gives me a run time error *Cannot interupt Script" any ideas how to deal/work around this

thx

Issue has been solved by setting the fade parameter to false in the change scene function