Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: eborr on March 31, 2012, 09:59:45 AM
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Using Afterload as others have to restore the "saved game" to the prev scene, that's working nicely except for a flicker between the two scenes, I have tried to mask this with a Game.FadeOut/FadeIn Sequence, the compiler gives me a run time error *Cannot interupt Script" any ideas how to deal/work around this
thx
Issue has been solved by setting the fade parameter to false in the change scene function