For the Base.FactoryStatus, Where is FactoryStatus defined ? A sample project would be great
var i;
global ground_base, orbital_base, fleet, planet_res, enemy_base, enemy_fleet;
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on "LeftClick"
{
var startTime = Game.WindowsTime;
for (i = 0; i < 10500; i = i + 1)
{
ground_base[i] = i;
}
for (i = 0; i < 6000; i = i + 1)
{
orbital_base[i] = i;
}
for (i = 0; i < 2500; i = i + 1)
{
fleet[i] = i;
}
for (i = 0; i < 18000; i = i + 1)
{
planet_res[i] = i;
}
for (i = 0; i < 10500; i = i + 1)
{
enemy_base[i] = i;
}
for (i = 0; i < 1500; i = i + 1)
{
enemy_fleet[i] = i;
}
Game.LOG(Game.WindowsTime - startTime);
startTime = Game.WindowsTime;
Game.SaveGame(0, "blah");
Game.LOG(Game.WindowsTime - startTime);
}