Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: deadworm222 on January 03, 2005, 10:16:06 PM

Title: How many simultaneous sounds can WME play?
Post by: deadworm222 on January 03, 2005, 10:16:06 PM
This came up in a discussion the other day. How many simultaneous sounds can WME play?
Title: Re: How many simultaneous sounds can WME play?
Post by: Mnemonic on January 03, 2005, 10:39:25 PM
To quote DirectX docs:

Quote from: DirectX SDK
Any number of secondary buffers can be played at one time, up to the limits of available processing power.

Which means, there shouldn't be any practical limit on the number of sounds playing simultaneously.
Title: Re: How many simultaneous sounds can WME play?
Post by: deadworm222 on January 04, 2005, 02:48:30 AM
That's what we figured. Thanks for the confirmation. :)