Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: deadworm222 on January 03, 2005, 10:16:06 PM
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This came up in a discussion the other day. How many simultaneous sounds can WME play?
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To quote DirectX docs:
Any number of secondary buffers can be played at one time, up to the limits of available processing power.
Which means, there shouldn't be any practical limit on the number of sounds playing simultaneously.
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That's what we figured. Thanks for the confirmation. :)