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Technical forum / Theora video doesn´t run smooth in fullscreen mode
« on: January 13, 2009, 10:43:10 PM »
I converted a video into an ogg-videofile using ffmpeg2theora and created a testgame which simply plays the video using the PlayTheora()-method.
When i start the game in windowed mode the video is played nice and smooth. But if i start it in fullscreen mode some of the frames seem to be skipped. The displayed frame rate is ~3200 fps on my computer while running the game in windowed mode but is limited to ~60 fps while running in fullscreen mode.
Is the framerate limitation in fullscreen mode responsible for this problem?
Or do i have to set certain parameters in ffmpeg2theora? (I used the following parameters for the conversion: -v 10 --optimize.)
By the way: i tested a commercial game based on the Wintermute Engine called "1 1/2 Ritter" which also seems to use the video playback functions of the engine. I noticed the same behavior as in my testgame when playing the film trailer.
When i start the game in windowed mode the video is played nice and smooth. But if i start it in fullscreen mode some of the frames seem to be skipped. The displayed frame rate is ~3200 fps on my computer while running the game in windowed mode but is limited to ~60 fps while running in fullscreen mode.
Is the framerate limitation in fullscreen mode responsible for this problem?
Or do i have to set certain parameters in ffmpeg2theora? (I used the following parameters for the conversion: -v 10 --optimize.)
By the way: i tested a commercial game based on the Wintermute Engine called "1 1/2 Ritter" which also seems to use the video playback functions of the engine. I noticed the same behavior as in my testgame when playing the film trailer.