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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Messages - Spellbreaker

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286
Technical forum / Re: Testing causing hair loss : )
« on: February 10, 2009, 05:22:35 PM »
Hi there!

All scripts that run at the moment are saved in the savegame ( think of it like a "memorydump" ). So it's always safer to restart the Game. If you want your testers to start at a certain point, simply change the start scene, or do what I did:

Code: [Select]
// game.script

on "Keypress" {
  switch (Keyboard.Key) {
     case "1" {
        game.ChangeScene(blah);
        ...set some global variables like inventory items etc.
        break;

     case "2" {
        ...do other stuff, other scene, etc...
        break;

   }
}


do not forget to remove the code before release ;)

287
Technical forum / Re: Question about dialogues
« on: February 07, 2009, 01:37:59 PM »
Code: [Select]
global PhoneRing, PhonePicked;
on "RightClick"
{
  if (!PhoneRing)
  {
    actor.Talk("There is nothing I can do. It's broken");
   }
   else if (!PhonePicked)
  {
    PhonePicked = true;
    actor.Talk("Hello...");
    this.Talk("Why did you call me?");
    actor.Talk("I...I didn't...");
    Sleep(800);
    actor.Talk("Who are you anyway?");
  }
}

That should work.

288
Technical forum / Re: Encoding Theora Videos
« on: February 04, 2009, 07:53:02 PM »
Hey there!

If you use ffmpeg2theora, make sure that you use -v 10 for quality setting. If that is not enough ( happens sometimes ) you can decrease the Keyframe interval using the "-K <int>" option. -K 1 for example would make a keyframe every frame, but then the video file gets huge of course, but for short animations it doesn't really matter.


289
Technical forum / Re: ANN: The future of WME
« on: January 25, 2009, 06:55:33 PM »
2. Comparing this to flash (I know I shouldn't!) but it would be nice to see the inclusion of a video format that would serve as a background or part of - rather than animated images - for example the easy import of flv video into the background of flash movies.

You can easily use Ogg Theora Video Format for backgrounds. It's free, portable and delivers good quality.

290
Technical forum / Re: Attachment movement
« on: January 22, 2009, 06:51:54 PM »
You should upgrade your WME INstallation, actual Version is 1.8.9

291
Won't implement / Move registry entries to .INI File
« on: January 20, 2009, 10:26:18 AM »
Hi!

Would it be possible to use an INI File for WME Settings instead of the Registry? It would make it easier to put the devtools on an usb stick / drive.

Greets,

Spellbreaker

292
Game announcements / Re: Asylum
« on: January 19, 2009, 09:47:49 PM »
I like 2D even for such themes ( look at White Chamber for example ( yes I know it's manga style ) ). You should simply give your scenes a much darker tint and some flickering light in WME and it should work :)

293
Won't implement / Re: Make project portable to flash
« on: January 18, 2009, 11:30:35 PM »
Can we suggest what "ping" will be supported by engine itself (if we assume client-server is ideal). Could it be in range of 20-50 ms? Won't WME "generete" some lags and delays itself because of scripts execution? We surelly should make some tests before making decision, but would be interesting to here any ideas and expirience about that from community.

That depends on so many things...But 20-50 ms is really fast ( I mean if I ping google or WoW servers I get 90ms-150ms , so 20-50ms is science fiction ;) ... Depends on the Server, how many people are on it, and and and. It doesn't really have anything to do with WME itself because you have to code the network stuff yourself in a DLL. And WME doesn't eat up THAT much power that it will slow down other processes significantly.

294
Won't implement / Re: Make project portable to flash
« on: January 15, 2009, 08:07:46 PM »
Just for info: Instead of changing the engine-code, you can develope a plugin as well for networking.

295
Technical forum / Re: Theora video doesn´t run smooth in fullscreen mode
« on: January 13, 2009, 11:24:18 PM »
The Framerate of 60 is set by your Graphics Card driver. It usually sets the Framerate to the Vertical Sync of your Screen, I guess you have a TFT. If you don't do that, e.g. have 200FPS on a 60Hz tft you can see half-screen flickering.

Fullscreenvideo depends on the resolution, the bitrate, the FPS of the video.

cu,

spellbreaker

296
Hey there. First, yes you can "switch" between 3rd person and 1st person. No problem to combine. About your animation stuff: Of course, you can create sprites for everything, but I guess it's more performant to use video files for it, but that is just a guess. You can use the Sprite-editor to create Sprites like bushes etc. for that purpose, or you can simply create a small Theora video, which is not hard.

297
Software and games / Re: Machinarium
« on: January 13, 2009, 03:38:53 PM »
Hey!

I played both of the Samorost Games, they were great in my Opinion, so this game will be cool too :)

298
Technical forum / Re: ANN: The future of WME
« on: January 11, 2009, 08:13:08 PM »
More options for the Characters would be great, like toonshaders and stuff. Light effects in the Background images? You can do that easily with creating small theora Videos for things like torches that create some flickering light on the wall. I personally don't want that WME goes the way of a 3D Engine, since there are enough of them.

Actually in geheimakte 2 the whole engine is able to scale the game through different resolutions. That would be a really great feature I am really looking forward to. I wrote an Email to the developers some time ago about asking how they prepare they scenes, if they pre-render it for different resolutions, or if they have realtime scaling.

That would rock :)

299
Technical forum / Re: Theora Video
« on: January 10, 2009, 04:21:22 PM »
With many credits to Odnorf and the final Clue by Mnemonic :

<Mnemonic> I found somewhere theora resolutions were limited to multiplies of 16. Don't know if it's still the case, but it would explain.

That finally made it, so keep an eye on your resolutions. I hate resolutions.... :)

Thanks again

300
General Discussion / Re: Latest beta: WME 1.8.9 (December 20, 2008)
« on: January 10, 2009, 03:24:46 PM »
Unfortunately Widescreen in WME is simply unpracticable with WME, simply because it doesn't do any scaling. I tested 1280x800 on many different screens/GPUs right now, and there are still some problems ( most were solved when WME handles 16:9 and 16:10 the same way, but not all ).


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