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Messages - revvin

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31
Technical forum / Re: Horizontal Scaling?
« on: January 23, 2005, 11:29:01 PM »
Excellent! That looks like a script version of what I had in mind! Although - I hadnt taken into account what to do with the Vertical Scaling....

Thanks again for the quick response. :)

32
Technical forum / Re: Compiled project only works in Debug mode?
« on: January 23, 2005, 12:36:30 AM »
Superb! Its easy when you know how! ;)

Thanks for the ultra, ultra fast response.

 ::thumbup

33
Technical forum / Horizontal Scaling?
« on: January 23, 2005, 12:04:10 AM »
Hi guys,

Is it possible to apply a Horizontal Scale to a scene? I have a scene with a beach extending off into the distance to the right. As the character walks further right it needs to scale down?

I cant find anything in the GUI and was think I would probably have to write a script that checks the X value of the character in a region and changes the scale based on a preset algorithm.

But before I start figuring that out - is there an easy way?  ::)

Oh... and does anybody know if that would even be possible in this script language?

(If you arent too bored of this already - I have detailed my script idea below  ::rock)

Lets say that at X=400 our character should be 100% and at X=600 it should be 50%.

Script would take the difference between 400 and 600 (200 pixels) and divide that by the percentage decrease across the distance (200/50 = 4).

For every 4 pixels past 400px the scale will decrease by 1%.

 ???

34
Technical forum / Re: Compiled project only works in Debug mode?
« on: January 22, 2005, 11:45:05 PM »
Ok... you can download the project file here:

http://www.maroonedgame.com/wme/marooned.rar

I have removed the "actors" folder from the RAR file to make it a smaller download. It was just "molly" though from your standard template so just copy the standard "actors" folder back in. ;)

I havent included the Compiled version - but you should see the same results if you compile this project.

Let me know how you get on.  ;D


35
Technical forum / Re: Compiled project only works in Debug mode?
« on: January 22, 2005, 07:13:45 PM »
Hi guys,
Thanks for the replies. This was my first post - and am impressed how quick you replied!

I have only used one image (only one external file) so far (i am teaching myself the system one step at a time) - and have used a default game template.... so I have molly and the standard menus.

That image was imported into the project so resides in the proper folder.

I also just opened up most of the text files in Textpad and checked for fixed paths - none. They are all relative paths.

And just to emphasize - I can run the COMPILED version (which I copied to a completely seperate folder) when the DCFG.INI file exists. As soon as I change "Debug Mode" to "0" in the text file - it stops working? The image is 2048x768 - and scrolls... is this a problem? Do you  guys normally use images that size?

Cheers
Kev

36
Technical forum / Compiled project only works in Debug mode?
« on: January 22, 2005, 05:57:12 PM »
Hi,
I am "very" new to WME and still experimenting. I have a project I have compiled to show somebody - but when I start the EXE - the screen stays black - the cursor appears and nothing happens. I press ESCAPE and the MENU appears that allows me to quite.

If I create the DCFG.INI file and start the game in DEBUG mode - it works perfectly?

Ideas?
Regards
Rev

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