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Messages - noxis

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31
Thanks I really appreciate your help, I must say this engine is much more refined than ags.  I was very reluctant to move to this engine because the support isn't as big as AGS.  But in the end, technically I find this Wintermute to be a much more refined engine than the later.


32
Technical forum / First person adventure game and interface questions??
« on: October 19, 2006, 05:36:57 AM »
Hello I was just wondering how you would go about making a 1st person adventure in WME, would I have to use a dummy character file. An example would be just to make transparent boxes as the characters so you can't see them.  I also would like to use the interface from the 3d_demo as a basis for my game, I have tried to remove it from the demo and add it into my project but it doesn't seem to work.  Even though I port of the scripts.

To make it easier, I am looking at doing an adventure like "Dead City", i've been trying for hours but I haven't been able to work it out.

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