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Technical forum / About Game.SetGlobalMusicVolume ...
« on: January 31, 2007, 11:20:30 AM »
Hi,
is it possible that Game.SetGlobalMusicVolume only affects music channel 0? I use the following code to crossfade my background music and it seems that the new music file (channel 1) plays at 100% volume until the fading is done:
Mac
is it possible that Game.SetGlobalMusicVolume only affects music channel 0? I use the following code to crossfade my background music and it seems that the new music file (channel 1) plays at 100% volume until the fading is done:
Code: [Select]
Game.PlayMusicChannel(1, "UI_Back.ogg");
Game.MusicCrossfade(0, 1, CrossfadeSpeed);
Mac