Please login or register.

Login with username, password and session length
Advanced search  

News:

For WME related articles and tutorials visit WME Resource Center.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Uhfgood

Pages: 1 ... 3 4 [5] 6 7 8
61
Software and games / Re:Wintermute finished projects
« on: March 31, 2004, 12:43:00 AM »
We might have to do something about that :-/

Keith

62
Software and games / Wintermute finished projects
« on: March 30, 2004, 08:56:52 PM »
Can we get a list of finished adventure games made with wintermute?  I'm kind of curious.  BTW i'm still working out the story to my adventure game, so it's not like i've stopped...  but it might not be a couple of years till I finish it ;-)

Keith

63
General Discussion / Re:Haven't got around to it...
« on: January 26, 2004, 08:05:05 AM »
I did manage to reinstall the latest version of WME, and I may take some time during the coming weeks to work on a story.


64
General Discussion / Haven't got around to it...
« on: January 22, 2004, 11:01:33 PM »
I keep checking the forum and site for anything new.  I'd love to make an adventure game and use WME but right now I just haven't been able to get around to it, haven't been able to find the time.

I've got some paid work i'm doing, and then I have a game i'm supposed to be working on with my friend, so the adventure game is going to have to wait.  At least I hope by posting here every so often, that when WME gets REALLY popular, that you don't start charging an arm and a leg for it when I get around to making my game ;-)

Keep up the good work anyways Mnemonic

Keith


65
Software and games / Re:Wilma Tetris
« on: December 09, 2003, 06:31:39 AM »
I think you guys are perverts ;-)

66
General Discussion / Re:How to Be a Hero
« on: November 27, 2003, 07:39:42 AM »
Interesting site, it says i'm a rogue, the profile seems to be completely opposite of me though.

and my mission is something I would never do.
heh.


67
General Discussion / Re:Adventure game quiz
« on: November 13, 2003, 07:53:28 AM »
HAHA I didn't think about your icon, and of course you are correct ;-)

Jerrot wins!

Thomas Jefferson in Day of the Tentacle wants to keep his log but John Hancock is freezing, and you basically have to find a way to get it from him so you can build a fire.

Keith

68
General Discussion / Re:Adventure game quiz
« on: November 12, 2003, 09:41:47 PM »
It's a Lucasarts game ;-)


69
General Discussion / Re:Adventure game quiz
« on: November 12, 2003, 10:04:35 AM »
Odnorf nice try but no...

Okay another hint, but this one should practically give it away.  He needs to give the log to someone else the other person can build a fire.


70
General Discussion / Re:Adventure game quiz
« on: November 11, 2003, 07:37:58 PM »
The man needs the log for posterity ;-)


71
General Discussion / Re:Adventure game quiz
« on: November 11, 2003, 04:28:02 AM »
When you cut a tree down, a piece of the trunk, if it's longer than it is wide, is called a log.  Basically any long cylindrical object is called a log.

Keith

72
General Discussion / Re:Adventure game quiz
« on: November 10, 2003, 07:44:24 PM »
This should be an easy one... In which adventure concerns a man with a log (yes the wooden kind)?


73
General Discussion / Re:Adventure game quiz
« on: November 10, 2003, 11:04:47 AM »
I'd have to say space quest 6, but i'm just guessing, as I don't remember an ET sequence in it.  (I guess I should play it again)

Keith

74
Game design / Re:New download! :-)
« on: November 09, 2003, 10:59:53 PM »
I was VERY skeptical at first, considering i've download some people's temporary pieces, but after listening to it I must say it's very excellent. (I could use it for my game - lol - but I won't ;-)

I'm curious what did you use to make it? as far as sound equipment, software, and so on?

Also can you give us a hint as to what the story is going to be about?

Keith

75
Game design / Re:Adventure game design
« on: October 12, 2003, 11:30:58 PM »
I suppose I did too many options in the poll, however, this is what i'm finding out from various things i'm reading.  That a rigid design is almost doomed to fail, because if you can't change it very easily then the things that don't work stay in the finished product, and it fails.  I said almost because in some instances you may need it, when dealing with a huge team, but then they end up doing alot of changes anyways, so it makes it a lot of work.  I prefer design as you go methodology.  There is something of some merit, however, and that is like Tolkien said (now don't quote me because I don't know the exact quote) something like you need to do the map before doing anything else.  And then Hemingway (the writer) said something to the effect that you need to know the end of your story.  But other than that, writing pages and pages of design takes the organic and evolutionary process out of it, and produces something not altogether that great.  The secret of monkey island was done this way, that's why there's no "true" secret of monkey island.

They started with an idea, and as it developed they started putting in funny things, that eventually changed into the MI game we know and love today.

So I think that's probably the secret of fun games... start with an idea, write out some basic outline, or notes, or some sketches, and then get to work and develop it.


Pages: 1 ... 3 4 [5] 6 7 8

Page created in 0.297 seconds with 23 queries.