Good morning forum.
I'm still fairly new to this whole adventure game lark but I thought I'd give Wintermute a go just out of curiosity.
I'm a newbie AGS user but there are some features missing from AGS which bug me a little. (Namely fully alpha channel support and, to a lesser extent, post-processing pixel shading)
I am, primarily a low res developer due to the reduced time constraints so I'm not really that interested in Wintermute's high res capabilities but I have a few fairly simple questions. I apologise if they seem very banal in nature but we all have to start somewhere I suppose.
Does wintermute support resolutions down to 320x240 or is it strictly a high res engine?
How does WME deal with widescreen monitors?
Are custom, post-process pixel shaders possible?
does WME support Vsync, and how does it handle tearing in a windowed mode?
How advanced is the WME sound system? Reverb? Panning? Any other DSP processing?
How portable is WME? Mac? Linux? Iphone?
They are all the questions I can think of right now. If no one can be bothered to take the time to answer my silly little questions I do quite understand
Calin