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Messages - Roman Navratil

Pages: [1] 2 3 ... 5
1
Technical forum / Re: Shadow problems
« on: September 05, 2009, 11:52:01 AM »
Hmm... So the problem is not in "rogue vertices"... It has been tested by our character designer with tons of experience in this (character modelling etc.), and he says the problem is not here, the models are ok.

The only difference between the female character (that doesnt have the "bug" with shadows) and the other ones that have them is that the female is in "edit mesh" and the other ones in "edit poly", but i gues this should not be the problem...

So sadly, to problem stil exists. Dont you guys someone know where the problem could be?


2
Technical forum / Re: Shadow problems
« on: August 04, 2009, 11:18:47 AM »
Also check for holes in the model, some invisible "rogue" vertices, non-hidden dummy objects from Max, that kind of stuff.

Well im not sure about that... because the guy im green works ok in different scene as i said...

3
Technical forum / Re: Shadow problems
« on: August 03, 2009, 03:11:09 PM »
It did not help. We are still getting the same results even when we enter different numbers. Heres a new picture of how it looks (it looked like this even before). Notice that the famale character on the left down corner has correct shadows.


And i was wrong before, on some scenes it works ok... The man in the green clothes looks on (his shadows) on different scene ok...


I gave the link to this topic to our programmer, he should tell you more. Does anybody know where the problem could be? (just for detail: we have 7 light sources in the hiddent geometry, isnt the problem there?)












4
Technical forum / Re: Shadow problems
« on: August 01, 2009, 07:43:48 PM »
No, i mean changing the "LIGHT_POSITION" in the actor definition file. In the act3d file should be something like that:

Code: WME Script
  1. ; real-time shadow settings
  2. LIGHT_POSITION { -40, 200, -40 }

Or using in each scene_init script:

Code: WME Script
  1. actor.SetLightPosition(X, Y, Z)



I will give this to our programmer to see it it helps. Thanks for tip.

Does anybody else have an idea whats this problem caused by?

5
Technical forum / Re: Shadow problems
« on: August 01, 2009, 03:20:29 PM »
Have you tried changing the light position for the character's shadow?

I do not know what you mean... Probably you mean simply changing the light position in the Hidden geometry in 3D modeler? (and then save the hidden geometry to 3ds nebo load it to WME), right?

Well no, we did not, but since this problem is on all scenes (and not noly this one as i said) it won't help.

6
Technical forum / Shadow problems
« on: August 01, 2009, 01:08:25 PM »
We have got problems with shadows. We use X format for the characters and we use Stencil shadows (the hidden geometry is in .3ds file format and contains waypoints, block regions, walk planes, lights and shadow geometry, all in one .3ds file.
We have problems with the shadows also on other scenes and with different characters.
We have these problems on more PCs (tested on 4 PCs independently)

Heres an example of the problem (notice the weird black something "around" the character, it seems like some polygon or what, it goes down the character to his legs.:




Dont you guys know where is the problem? What we are doing wrong...(?)










7
Technical forum / Re: Ogg Theora vs. AVI divx (quality of video)
« on: July 03, 2009, 08:29:36 PM »
Well thats interesting, the program "SUPER" we used, seems to be just a GUI (graphic user interface) to the ffmpeg2theora , but from what it seems, it does not handle all the options the ffmpeg2theora has. Thats fucking awesome :-), because it does not containg even the -k or other parameters...

So i will try using directly
ffmpeg2theora


8
Technical forum / Ogg Theora vs. AVI divx (quality of video)
« on: July 03, 2009, 05:15:32 PM »
I would like to ask you guys something: We are trying tests of render videos in the Ogg theora format and in the AVI format (with the use of Divx codec). The Source data for this are the BMP pictures converted to NONE-compresion AVI video file. That means absolutelly 100% quality, no compresion of the source data.

Problem is, that even when we set a relatively high quality of the Ogg Theora video, we do not get even at least the same quality as with the AVI (Divx) format (codec).  Even when the Ogg theora has twice the data-size (10 MB) of the AVI format (5MB), the quality is still worse (you do not have to bee even an expert in video to see the difference). The AVI (divx) is sharper and better, the "ogg" is blurred and worse.

When the data sizes of both- Theora (5MB) and AVI (5MB) were similiar, the OGG was a lot worse then avi. So we gave ogg theora a twice bitrate (10MB data-size file in final) then before but still it is worse then the old avi (with half of the size of Theora video).

I would like to ask, if we are doing something incorrectly, or is it simply imposible to get a better quality from OGG theora videos (if we still want to keep at least similiar data-size of the video). We are using a program called SUPER for the conversion to OGG theora.

The video has 800*600px and 25 seconds.

(Sorry for english, im writting it in a hurry)

9
Technické fórum / Ogg Theora vs. AVI divx (kvalita videa)
« on: July 03, 2009, 04:45:22 PM »
Chtěl bych se zeptat: Zkoušíme testy render videí ve formátu Ogg theora a AVI (s Divx kodekem). Zdrojem jsou přímo BMP obrázky, převedené do NEKOMPRIMOVANEHO avi videa. Tedy maximálně kvalitní zdroj, žádná komprese zdroje.

Problém je, že i když nastavíme relativně vysokou kvalitu videa u Ogg theora, tak pořád nedostáváme alespo

10
Hledáme programátora (spíše tedy *skriptaře*) ve WME.

Odměna je 10 000kč za dodání průměrně dlouhé kapitoly hry. Kapitol je celkem 8. Částka je vyplácena průběžně po dodávání beta a final verzí dané kapitoly. Cílem je spolupracovat do dokončení celé hry. Tvoří se na základě detailního scénáře. Drtivá většina ostatních věcí (grafika, zvuky, hudba, animace, atd.) potřebná v dané kapitole je hotova. Je to potřeba "jen dát dohromady".

Pokud máte zájem, tak nám pošlete email, ve kterém uveďte nebo příložte: 1) CV 2) Zkušenosti s programováním 3) Případně i zkušenosti s WME 4) Ukázky vašich dosavadních projektů 5) Případně i přímo ukázky projektů z WME.

Máme zájem o "zkušenější" a hlavně ODPOVĚDNÉ programátory.

Kontakt: Viz naše stránky www.farawaystudios.com

11
Viz níže.

12
Game announcements / Re: Limbo of the Lost UK release
« on: June 13, 2008, 11:04:59 PM »

The reason I feel sorry for the families is law suits cost money, so they will end up pretty broke at the end of this (at least the direct family ala wife/kids).

Well, according to the age of the developers, i think, that we can at least be quite calm and stressles about their children, because they are so old that they can raise money for themselves alone :-).

BTW i did not get the point of the topic above me, should it end up in good or bad mood for WME community :-D...?

13
Game announcements / Re: Until I'm Gone - 2008!
« on: June 13, 2008, 11:06:01 AM »
they are some nice ass renders.

Hehe, I did not hear this expression in english before :-). Thanks for the good words and for the enrichment of my english vocabulary :-)!

14
Game announcements / Re: Limbo of the Lost UK release
« on: June 13, 2008, 11:02:58 AM »

It looks like they did not get away with it, and the law will handle them accordingly. I feel sorry for their families however.

Well i do not think, that it will harm their families, because those people live in "none-game" world probably, such as people around their families (neighbours, friends etc.), i mean that they do not care about PC games and thus will not probably be affected by this "incident". On the other hand, if the game companies, who own the assets stolen in Limbo will take some llegal actions, they will probably notice "something".

BTW, do you think, that those companies will really take some legal actions? The team and the project (Limbo) is really small and "poor" i belive. I also belive that they did not sell many copies of the Limbo the Lost, and thus the big companies would probably see only a little compensation, which might not even be worth it (talking about the need to pay the lawyers etc.) So do you think, there will be some "more serious" legal actions from these big companies?

15
Game announcements / Re: Limbo of the Lost UK release
« on: June 12, 2008, 09:44:33 PM »
As someone said, Limbo Of the Lost has become of the worlds most famous adventure games (and maybe PC game in general!), so those guys could really work in marketing (but probably not in PR :-) )...

But I would suggest to keep it down, we are just human beings (i am not sure, if this is the right expresion in English) and there is no need to beat those guys even here :-)... Why? Well i think, that the upcoming days, weeks and months will be full of beating these guys from any "game side" :-), and even if not, the court of law will compensate it more the good.

So lets act like "humans" (i know that this expresion is incorrect in english :-) ).

But lets talk about the issue, if anyone can be so naive and silly or if it is really one BIG conspiration advertisement :-)...!?

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