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Topics - Stucki

Pages: [1] 2 3 ... 5
1
Technical forum / particles following mouse
« on: July 12, 2008, 09:27:19 AM »
Hello again.
After a vacation in france, i cant wait to get back to Schach-Welten ...
so here i go with another question. I hope this wasnt asked before, but i didnt get any matching result searching the forum.

Is it possible to have particles following the mouse. Not in a special scene, but in the whole game ?
i know how to make particle effects and how to insert them in scenes ? i think this effect should be added in the game.script ?
How can i achieve this ?

Any help would be very welcome !

Greets
stucki

2
Technical forum / some stencil shadow artifacts
« on: May 07, 2008, 07:24:35 AM »
i am experiencing some stencil shadow artifacts in one of my scenes.
this happens when i have no complete walk_floor that covers the whole ground.

in this scene i have only some boards with many gaps between them as walk_floor.
it seems that parts of the shadow are projekted to some plane beneath my walk_floor. But there is no 3d object i created there ?
i have experienced this behaviour in other scenes, too.

here are some screens:
the 3ds-file:


scene_1:


scene_2:


as you can see the strange artifacts only appear between the 3ds geometry. when there is no ground to projekt the shadow onto.
Does anybody know why these shadow artifacts appear? and would the game run even faster if these artifacts could be turned off somehow?

greets
stucki

3
Technical forum / regions in other layers (not main)
« on: May 05, 2008, 10:51:07 PM »
Hi i have come to another question.
i have three layers each containing grafiks for the scene. and each is different in its size for scrolling.
now i want to have a sky actor working behind all entities in the bottom layer.
right now i can only create regions (not the green ones) in the main layer.

why cant i create a region in the bottem layer for my sky aytor.?  Would it be possible to change this ?
 
Greets
stucki

4
two things that came to my mind while working on some chess-world scenes ...

- controlling the fps for the 3dactors via script
- setting offset for 3dactors texture - so you can have moving textures

best regards
stucki

5
Technical forum / problem with GoTo3D
« on: March 22, 2008, 09:20:59 PM »
i am trying to have some butterflies in some scenes.
so i created an 3dactor with a flying animation ..
and inserted it in a scene.
using 2d coordinates and GoTo (x,y) works fine. only problem is the butterflie is flying on the ground.
so i switched to 3d coordinates.
but GoTo3D (x,y,z) doesnt do anything for my. the butterflies arent moving anywhere ...
Skipto3D (x,y,z) works fine ...

here is the code:

#include "scripts\base.inc"
method WalkTo(x,y,z)
{
  this.WalkAnimName = "walk";
  this.Velocity = 8;
  this.GoTo3D(x,y,z);
}
this.GoTo3D(0,1,0);
Sleep (1000);
this.SkipTo3D (0,1,0);
Sleep (1000);
this.SkipTo3D (-2,1,-2);
Sleep (1000);
this.SkipTo3D (-2,2,-2);

while(true)
   {
   this.WalkTo (Random(0,100),Random(1,5),Random(0,100));
   Sleep ( Random (1,2000));
   }

i inserted the SkipTo3D lines for testing purpose and they work, but the GoTo3D doesnt.

GoTo3D isnt recognized (highlited in red) by the scite editor although ... SkipTo3D is ..

Can anybody help ?

6
Technical forum / mirrored mesh in 3ds file
« on: March 14, 2008, 04:19:21 PM »
i have encountered a problem in getting the meshes for the shadows from max to wme.

i have created a mesh mirrored it and than reduced the stack so there is no modifier except editmesh
when i import it via 3ds to wme the mesh is mirrored the wrong way ...

can i reset the mesh somehow in 3dsmax, so it comes to wme the right way ?

greets
stucki
 

7
Technical forum / query if an entity is named "ausgang_" + anything
« on: March 14, 2008, 12:38:55 AM »
how can i ask if an entity name is ausgang*
so maybe ausgang_1
or ausgang_gfdhfd
etc.
i just want to find every entity that has "ausgang" at the geginning of its name, doesnt matter what comes after it ..

greets
stucki
 

8
Technical forum / cant go to fullscreen anymore
« on: January 21, 2008, 01:45:27 PM »
hello
my current problem is surely made by myself but i cant remember what i have done and how to undo it ..... ( i think this has something to do with my age ... )

if i start my game from projectman i cant swith to fullscreen mode anymore ? the option windowed is disabled and i cant change it so the game is always run in windowed mode ...
i checked all configurations in projectman and didnt find the problem.

in my mind i might remember something about changing a script line in a file in the game directory. ....

any ideas what i have done ...
 

9
Fixed / response bug in wme 1.8.2 ?
« on: January 15, 2008, 02:00:00 PM »
after the installation of wme 1.8.2 i think there is a little bug with the dialogues.

when i choose one of the possible responses in a dialogue this response is displayed for a moment in the system font at the position of the selected response before it is talked in the right font ...
didnt see this before ...

anybody with the same effect ?
stucki

10
Technical forum / scrolling through responses with mouse wheel.
« on: January 14, 2008, 01:03:54 PM »
hello again ..
i am searching for a way to add mouse wheel support for the responsebox.. but cant find the rights scripts/place for this ...
where do i have to add such a feature ?
and is mouse wheel supported in wme ?

greets
stucki
 


11
Technical forum / 3d characters / walking / menu
« on: January 11, 2008, 04:47:47 PM »
i have put a second 3d actor into a scene.
now if the mouse hovers this character the caption is displayed and it is interactive.
but if i left click on it my main character doesnt walk to the second actor
and if i right click on it my look/take/talk menu isnt showing at all

what have i missed ?
arent 3d characters accessed over the game and game deamon scripts.

do i have to create a region for a 3d-char ?

greets
stucki

12
Feature requests, suggestions / editable attributes in scene edit
« on: January 10, 2008, 11:33:29 AM »
i think it would be very useful to have editable attributes like scale, alphacolor, rotation ..etc direct in scene edit right next to Node / Type ..... / Scale / AlphaColor / Rotation
the more complex the scene the more useful this will become
so i have some sprites (for examples animated trees) that appear in more than one scene and usually i have to edit these values (Color,Scale) . I know Scale can be editet by Custom, but this is a little bit complicated (the more sprites the more complicated )
the colour of sprites can only be edited via scripts ( i didt get it to work in the custom menu ) and the scene has to be started everytime to see if the colour fits ..

what do you think about it ?

greets
stucki

13
Feature requests, suggestions / sprite inverse in sprite editor
« on: January 07, 2008, 10:40:29 PM »
Hello.
i have often the problem that i need two sprites with the same content only one plays forward and the other one backward ...
so when i have 30 frames its a lot of mouse clicking to alter all frames ...

wouldnt it be helpful to have a button "inverse play direction" that changes this automatic ...

sprite one:
frame_01
frame_02
frame_03
frame_04
....
..
frame_30

sprite two ( inverse ):
frame_30
frame_29
frame_28
frame_27
....
..
frame_01

just a suggestion ...
stucki

14
Technical forum / trying to change sprite delay but it doesnt work ..
« on: January 06, 2008, 11:26:56 PM »
Hello again.
i am trying to control the delay of to sprites with this script. But it doesnt change the delay at all ....

here is the script:

#include "scripts\base.inc"

////////////////////////////////////////////////////////////////////////////////

var zufall,i,Frame;
var rad_1 = Scene.GetNode ("rad_1");
var rad_2 = Scene.GetNode ("rad_2");

Sleep (2000);

while (true)
   {
   Sleep (Random(100,4000));

   rad_2.SetSprite ("scenes/Kapitel_4/Torhaus/rad_2.sprite");
   zufall=Random (10,120);
   for( i=0; i<rad_2.NumFrames; i=i+1)
      {
      Frame = rad_2.GetFrame(i);
      Frame.Delay = zufall;
      }
   rad_2.Active=true;
   rad_1.Active=false;

   Sleep (2200);
   Sleep (Random(100,4000));

   rad_1.SetSprite ("scenes/Kapitel_4/Torhaus/rad_1.sprite");
   zufall=Random (10,120);
   for( i=0; i<rad_1.NumFrames; i=i+1)
      {
      Frame = rad_1.GetFrame(i);
      Frame.Delay = zufall;
      }
   rad_1.Active=true;
   rad_2.Active=false;
   
   Sleep (2200);
   }

any ideas what might be wrong with it ?

15
Can't reproduce / little bug in windowed mode
« on: November 30, 2007, 10:48:13 AM »
when playing in windowed mode and the mouse enters the minimize and maximize buttons of the window strange things happen in the window...
not important but i thought to mention it !!

have i told you lately that you do fantastic work with this extremely lovely wintermute engine !!

greets
stucki

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