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Topics - Scout

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1
Technical forum / Window static objects
« on: December 01, 2008, 08:52:55 PM »
I have a window that I load and at the point of loading I change the text display of one static object and the image display of another static object.  Except that the image doesn't change but the text does, which confuses me, somewhat.

Code: [Select]
var ShowInfo = Game.LoadWindow("interface\system\InfoWin.window");
var InfoImage = ShowInfo.GetControl("ImageDisplay");
InfoImage.Image = "interface\Info_Stuff\Info_test.png";
var InfoText = ShowInfo.GetControl("TextDisplay");
InfoText.Text = "This is a test of the info window text.";
ShowInfo.Center();
ShowInfo.GoSystemExclusive();
Game.UnloadObject(ShowInfo);

Can someone please tell me why the text works and not the image?

2
Technical forum / Changing the look of the player character
« on: March 29, 2007, 01:01:58 PM »
I did a search but didn't seem to be able to find anything on this.

How do I go about changing the look of the player character?  I have created two sets of sprites in eight directions (Bill1 and Bill2, say).  The player character starts as Bill1 but then there is an interaction which means he changes his appearance and becomes Bill2 (interacting with a wardrobe means he puts on a suit, say).  I'm sure there must be some sort of function to do this, but I'm either being very stupid or it's not obvious what I should do.

Any help, please?

3
Technical forum / Actor in region
« on: May 27, 2005, 07:05:36 PM »
I'm probably missing something really obvious, but how can I test if an actor is within a region?

Any help will be much appreciated.

4
Technical forum / Dialogue
« on: December 28, 2004, 08:53:33 PM »
Please forgive me if this has been asked before.

I'm considering using the Wintermute engine for a project I'm in the early stages of.  Many aspects are pretty sophisticated and I've already set up an initial room with four levels of paralax scrolling, which works very well.  Now I come to putting together the character interactions and I begin to ask questions of the system.  So, I thought I would post here in the hope of finding answers that will convince me to continue with this system.

1.  How do you have more than two characters in a conversation?

2.  Will there be a development of the system so that dialogue scripts can be made more readable?  For example:
Bill: Hi Ted.
Ted: Hi Bill, how's it going?
(I've been spoilt in the past by having tools provide me with this way of scripting through the use of aliases.)

3.  Is it possible to export the dialogue only for recording purposes or for translation purposes?  Is it then possible to re-import it so that it slots into the game at the right places?  How do you keep track of the lines of dialogue in these instances when there seems to be no numbering of the dialogue lines?

Just trying to think ahead...  :)

Thanks for your time.

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