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Topics - DukeS

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1
Help wanted and offered / Colorist
« on: May 08, 2006, 06:30:08 PM »
Hi everyone!

It is a long shot but I think I should ask this here. Is anyone here ( forum members ) from Slovenia? We desperately need colorist and no one is willing to help ( we asked on many forums ), so if anyone is interested in coloring background art can apply here. We are serious team and only one team member is missing. Animations and pencil art are great but unfortunate backgrounds are still in black&white style :(.

Thanks

Dejan

3
Technical forum / In-Game Animations
« on: October 19, 2005, 09:01:03 AM »
Hi,

Do you guys have any tips on in-game animations? For example when player actually takes the book from the shelf, not that book just dissappears. I know that book must be a sprite and when you perform
take action on book you send character to x and y position and then what? I could do another sprite which includes character and the book but how to manage distance between them. Which programs
do this kind of stuff?

Thanks

Dejan

4
Technical forum / 2D Background / 3D Characters
« on: October 05, 2005, 11:31:52 PM »
Hi,

I would like to create 2D background and put on 3D Characters, so the game will look like Runaway - A road adventure. I did a drawing, colored it and then created .3ds file with 4D Cinema program. I then used Poser and MilkShape and put one character on the scene (it was bee actually  :)). I could move it around and blocked areas, waypoints and stuff worked really well.

What I really want to hear is what tools do you, other adventure game developers, use. And the procedure to create a scene and character and prepare both to be ready for engine.

Like I said, first I created colored 2D background, then I created geometry in Poser (to catch dimensions and placement), exported it to Cinema 4D and back in the engine. This process is very slow and painfull (to catch the camera position, etc.) so I think this is not the right way to do it. I also had character problems. How many (maximum) triangles/poligons should character have? What is the best way to create them?

And I would like to hear about your opinion about 2D/3D style. I seems to me that 2D looking backgrounds are more beautyfull than 3D, or you have to be excellent artist to create 3D backgrounds looking as 2D style? Which procedure take more time (2D or 3D background)? You have to create geometry to move character around but you have less work without so many details (which are hand drawen for 2D), but if your game is fully 3D you don't have to catch geometry position in scene.

I know that here are many questions but I thought that you may answer them. I would very much appreciate your help.

Thanks in  advance

Dejan

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