Please login or register.

Login with username, password and session length
Advanced search  

News:

Latest WME version: WME 1.9.1 (January 1st, 2010) - download

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - trosa

Pages: [1]
1
Technické fórum / Chyba pri ulozeni hry
« on: January 05, 2007, 11:38:52 AM »
Cus,

  zacal jsem si predelavat 3D demo k obrazu svemu - mam tam zatim 2 misnosti a 2 herce. Kdyz dam save, WME spadne a posledni chyba v logu je

11:34: Saving game 'saves\save001.dsv'...

Pouzivam WME 1.7.2b - zkusil jsem i prdeslou verzi (ne betu) a dela to taky.
ps: zkusil jsem i samotne 3D demo s ciste instalovanym WME a ta sama chyba   :-\

2
Technical forum / How to export hidden geometry from Blender - tutorial
« on: December 16, 2006, 01:02:08 PM »
Hi All,

  I've tried to write short tutorial how I making scenes and exporting hidden geometry from Blender to my game. I hope it will be usefull for someone.

http://wiki.dead-code.org/wakka.php?wakka=BlenderHiddenGeometryExport

 ::wave

3
Technical forum / Script for actor
« on: December 11, 2006, 08:31:17 PM »
Hi All,

 what is good way to solve my problem? I have one main actor and one secondary actor. Secondary actor - call him Fred, is usualy walking with main actor through game. And becouse this I need to change associated Fred (actor) script to change in each scene. Becouse in each scene is diferrent dialogues and diferrent actions to do with him.

 Can I for example use in "\actors\fred\fred.script" something like

Code: [Select]
#include "scenes\"+Scene.Name+"\fred.script"

?

4
Software and games / Exporting .X from Blender
« on: December 04, 2006, 11:13:53 AM »
Hi All,

  I have latestbuild of Blender. I have simple character with bones and with single "action animation" - idle. I would like to export it to .X file. But when I export only selected object (my character) there are no animation. When I export all there are strange names for keyframes (names of my bones) and WME will crash. Can you help me or send a very litle working example?

5
Game design / 3D actor for testing
« on: December 03, 2006, 09:51:07 PM »
Hi All,

  can anyone provide some testing .X 3D characters for "tech" preview of WME Engine to my colleagues? We would like to start developing 2.5D game and we need some "temp" graphics before we do our own.

  And second question - what tool do you using for character creation and animation? Which is best (and cheap also :D)?

6
Technické fórum / Scena z Blenderu do WME
« on: November 30, 2006, 07:24:43 PM »
Cauves lidi,

  zatim WME vypada dost huste a to o cem jsem dlouha leta snil ze bych udelal, lec volny cas nebyl.... Super prace, jen tak dal.

  A ted k dotazu. Stahl jsem si Blendera a vstrebavam jeho ovladani. Zkusil jsem udelat jednoduchou scenu - proste 2 steny + podlaha. Podlahu jsem pojmenoval "walk_floor" (jak jsem se docetl nekde ve foru), zdi jsem pojmenoval "blk_wall_01", "blk_wall_02". Defaulni kamera se jmenuje "Camera" a sveto jsem prejmenoval na "Light_01". Stahl jsem si ve foru doporucovany exporter a ulozil jako 3DS. Nicmene kdyz to nactu ve scene editoru jako Geometry, tak nevidim nic. Proste nic - nepomuze nastaveni zadnych hodnot.
 
  Pls. poradte jak na to - staci mi jednoducha scena - abych pochopil a rozchodil zaklad.

  Moje scena je ke stazeni na http://todo.mujhosting.com/x/pokoj2.blend , obrazek sceny na http://todo.mujhosting.com/x/Scene01.jpg

Diky za kazdy tip!

Pages: [1]

Page created in 0.258 seconds with 21 queries.