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Topics - Dan-D

Pages: [1] 2
1
Technical forum / Cant export a character
« on: September 15, 2008, 12:44:34 AM »
Hi! I can't export one character. Actually i can but when i'm testing him in game he's messed up for some reason!

 It's started when i reexported it with some new bones.
Anyways i'm using 3d max and character is rigged using skin

2
Technical forum / ProjectMan error
« on: July 11, 2008, 09:32:29 PM »
I've been out of town lately and copied my project on the flash drive so i could work on it on another computer. But know, when i copied it back on my pc sometimes i have an error when running the game or loading my project saying that cd cannot be found in drive f: (my flash drive letter)... Resaving project didn't help. And this is critical error that just putting me back from my game to the desktop.
Help strongly appreciated!

3
Technical forum / Huge theora framedrops
« on: July 10, 2008, 05:00:03 PM »
I'm testing theora video playback in the empty scene. Video is 640x480, 25 fps. In the empty scene I have about 70fps, but when theora start playing frame drops to 20-25 frames!
Guys, maybe You have some advices bout how to convert theora with better framerate?

4
Technical forum / compiled game - black screen
« on: July 10, 2008, 01:35:05 PM »
so i have a black screen when i'm trying to run a compiled game. The only thing i can see is corsair. And yes i set up a start up scene in game.script. Don't know where could be the problem

5
Technical forum / buttons pressing during video playback?
« on: July 10, 2008, 01:48:29 AM »
Hi! So the idea is to create something like in the game fahrenheit (indigo prophecy) action sequences. You know that "press some buttons combination" thing. So here's a thing, start playing video 1 and after, let's say 6 seconds of video, L and R buttons should be pressed during 2 seconds. If they were pressed start video 2 and if they weren't play video 3. But i don't know if WME can handle running scripts while video playback?
If it can then any code example would be really nice (please) :)

6
Technical forum / another noob question about items
« on: June 19, 2008, 05:12:22 PM »
Sorry for bothering You (again) but i can't make an item to hide. Here's the script. As usual it's seems ok to me ???
Code: [Select]
#include "scripts\base.inc"

var pipe = Scene.GetNode("pipe");
var glob = Scene.GetNode("glob_pipe");
var alfa = 255;
pipe.Active = false;
global StateScene1_valve;


////////////////////////////////////////////////////////////////////////////////
on "LeftClick"
{
  StateScene1_valve.pipeTaken = true;
  Game.Interactive = false;
  Game.TakeItem("pipe");
  pipe.Active = false;
  //Scene.PlaySound("sounds\producttkn.ogg");
  for (alfa=254; alfa>1; alfa=alfa-20)
{
pipe.AlphaColor = MakeRGBA(255,255,255,alfa);
Sleep(50);
}
  pipe.Active = false;
  Game.Interactive = true;
  Game.InventoryGlob(glob);


 
}

7
Technical forum / Question bout subtitles
« on: June 18, 2008, 10:09:18 PM »
I'm having a cutscene but all dialogs and sound are recorder in one ogg file and scripted via Game.PlaySound. Is there a way to show subtitles somehow? Like to attach srt or something???

8
Feature requests, suggestions / Self Shadowing
« on: June 18, 2008, 06:25:24 PM »
I just played old 2.5D adventure game called Black Oasis and noticed that characters receive shadows. It looks kind of cool... So how about adding this feature in to WME?

9
Technical forum / Scripting two actors in cutscene
« on: June 10, 2008, 11:00:04 PM »
Hi again. So i have two 3d actors in the cutscene but i don't know how to script scene so their animations start at one time. Here's the script
Code: [Select]
#include "scripts\base.inc"

// here comes the stuff which initializes the scene

var char = Scene.LoadActor3D("actors\char\char.act3d");
 char.SkipTo(643, 574);
 char.Direction = DI_DOWN;

// here comes the stuff which initializes the scene
switch(Game.PrevScene)
{
case "":
case "Scene1":

     Game.Interactive = false;
actor.Active = true;
char.PlayAnim("br_cut1_1");
Game.PlaySound("voice\br1.ogg", false);
actor.SkipTo(611, 361);
     actor.Direction = DI_DOWN;
actor.PlayAnim("br_cut1_1");

Game.ChangeScene("scenes\Basement\scene1_cut2\scene1_cut2.scene", false, false);
      break;

case "Scene1b":
     actor.SkipTo(620, 557);
     actor.Direction = DI_LEFT;
char.PlayAnim("br_cut1_2");
      break;

}

actor.Active = true;


////////////////////////////////////////////////////////////////////////////////
// scene state
global StateScene2;


// default values
if(StateScene2==null)
{
  StateScene2.Visited = false;
  // add scene states here
}



////////////////////////////////////////////////////////////////////////////////
// setup scene according to state variables



////////////////////////////////////////////////////////////////////////////////
if(!StateScene2.Visited)
{
  StateScene2.Visited = true;

  // this is our first visit in this scene...
}

so as You can see at the beginning actor Char's doing his animation and then second actor doing his animation. As i said i need to they start animations at one time.
Thanks

10
Done / Camera change (again) and animations drop down list
« on: June 04, 2008, 07:10:27 AM »
So once again I suggest to add camera change possibility. So we could just load a scene and then switch cameras without loadings, just like in good-old resident evils :)
And it would be nice to have some drop down animation list for selected 3d actor in scene manager to match cutscenes animations to background 'coz sometimes it's a real pain in the butt to make it look right.
Cheers :)

11
Technical forum / Bucket of problems
« on: June 04, 2008, 12:49:35 AM »
Hello again. A have another errors that i can't solve.
So the first one is characters movement. If click on any entity before clicking on the scene character start moving weird.
Second is scene loading. When switching from a certain scene first loading a scene and after about 1 second character is showing.
The third one is shadow. In one scene shadow's casting on camera just like on walls...
Well I can't explain them better so i've made a video showing them all in order
http://www.youtube.com/watch?v=F7q5DuwIw3Q

12
Technical forum / Moving video background?
« on: June 03, 2008, 08:41:46 PM »
I recently played Parasite Eve2 and was kind of impressed how they did moving background. It's here http://www.youtube.com/watch?v=Xc0oCiFq3Uc starts at 6:45.
So is it possible to create in WME?
I suppose that characters aren't really moving there, only bg video are playing forward/back in depend of what button pressed?

13
Technical forum / Glithc or something?
« on: May 31, 2008, 04:26:59 AM »
So i'm experiencing a glitches. Here's the situation:
After clicking go to next room region actor going half of way and then next scene is loading. After that all other scenes loading that way.
Bug number two is...  I have a stairs in my scene, so if go up stairs to the next scene and immediately go down to the previous scene actor stop doing animation "go up stairs" or "go down stairs" and engine just loading next scene. And after that all scripts behave this way.
Here's the scripts

Stairs go down script
Code: [Select]
#include "scripts\base.inc"

on "LeftClick"
{
   actor.GoTo(816, 598);
   actor.TurnTo(DI_DOWN);
   Game.Interactive = false;
   Scene.FadeOutAsync(1500,0,0,0,255);
   actor.PlayAnim("stairs_dn");
   Game.ChangeScene("scenes\Stairs\Stairs2\Stairs2.scene", false, false);
   actor.UnloadAnim("stairs_dn");
   Game.Interactive = true;
}

on "LeftDoubleClick"
{
   actor.RunTo(816, 598);
   actor.TurnTo(DI_DOWN);
   Game.Interactive = false;
   Scene.FadeOutAsync(1500,0,0,0,255);
   actor.PlayAnim("stairs_dn");
   Game.ChangeScene("scenes\Stairs\Stairs2\Stairs2.scene", false, false);
   actor.UnloadAnim("stairs_dn");
   Game.Interactive = true;
}

Go to next room script
Code: [Select]
#include "scripts\base.inc"

on "LeftClick"
{
  actor.GoTo(-61, 686);
  actor.TurnTo(DI_LEFT);
  Game.ChangeScene("scenes\Stairs\Stairs4\Stairs4.scene", false, false);

}


on "LeftDoubleClick"
{
  actor.RunTo(-61, 686);
  actor.TurnTo(DI_LEFT);
  Game.ChangeScene("scenes\Stairs\Stairs4\Stairs4.scene", false, false);

}

They seems OK to me... but i'm no good scripter so... :)
Help strongly appreciated!

14
Technical forum / Following NPC?
« on: May 21, 2008, 08:29:46 PM »
So I need to create following npc. He shouldn't follow player if player leaves the scene(which makes the whole process easier?)... Any ideas? Is it very difficult?

15
Technical forum / Preload scene?
« on: May 20, 2008, 10:49:15 PM »
Is there a way to preload scenes and 3d actor's animations to the memory so theres no delays between scene changing?

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