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Topics - HelLRaiseR

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Foro general / Feliz Navidad
« on: December 28, 2011, 09:51:57 PM »

Foro t?cnico / WME Lite (WME para IPhone y MAC OS)
« on: April 30, 2011, 08:34:44 AM »

Cambios y aspectos NO soportados por WME Lite

Preguntas frecuentes

R: No, portar la parte 3D de WME requiere mucho tiempo y esfuerzo y pienso que es mejor dedicar este al desarrollo de WME 2. La finalidad de WME Lite es poder desplegar de forma r??pida en otras plataformas los juegos 2D desarrollados con WME.

R: No, solo se ha portado el motor. Para desarrollar juegos a??n se necesita una m??quina con Windows, pero los paquetes resultantes (los archivos .dcp funcionan en otras plataformas).

Descarga de binarios

Puedes descargar los ultimos binarios de:

C??digo fuente

General Discussion / Merry Christmas to WME Community
« on: December 24, 2010, 05:07:09 PM »
I wish merry Christmas and happy new year to the WME community.

I hope that all of your desires can be completed and that the new year will provide us new games and a good, nice, great, new WME engine  ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) ;)

Foro general / El enga?o de Barbapoca en Microman?a
« on: June 02, 2010, 09:43:17 PM »

Foro t?cnico / Juegos 2.5D en WME
« on: June 02, 2010, 02:22:19 PM »

Foro general / Solicitud de colaboraci??n
« on: November 19, 2009, 01:10:26 PM »

I think that there is a bug in the mouse events depending of the resolution of the game.

When the desktop has a resolution greater than the game and the player uses the options "Use desktop resolution" or "Maintain aspect ratio", the events "LeftRelease" and "LeftClick" doesn't is detect. This bug only occurs in a full screen mode, in windowed mode the game runs correctly.

I have detected this bug when I've adapt the configuration window of the "Fred" demo to my own game and Darky ask me about the slide bars control. Jose has been tested the bug and he can say more details about the testings.

I know that Jose has tried to disable the option "Use desktop resolution", but this not solve the problem becouse the option "Maintain aspect ratios can't be disabled". Also, Jose tried to propagate the events, and use some methods like LockMouseRect and others to create a workaround to solve this, but he doesn't can.

The Fred demo source is here: , in this project you can test the bug:

- Your resolution must be greater than 800 x 600 (Game resolution)
- Run the project.
- Choose Use desktop resolution or Maintain aspect ratio (Used desktop resolution can be marked to yes in the Project manager).
- Don't choose "run in window"
- When the game is running press ESC key
- Choose "Opciones" in the option menu.
- Try to change any sound volume
- Uack! The game is hanged

Scripts, plugins, utilities, goodies / Pencil: A 2D animation tool
« on: August 22, 2009, 01:18:46 PM »
It's possible that it's the more easy tool for beginers that I've ever seen.

"Pencil is a cross-platform open-source 2D animation software. Its first aim is to make traditional animations (cel, cartoons, etc). It features bitmap and vector drawing tools, layers, cameras."

Game announcements / Wheels on Fire has been raised again
« on: June 24, 2009, 01:14:30 PM »

See the last post for more information:

We announced the development of the first game of our company.

"Wheels on Fire" is an adventure game, "point & click"-style whose argument is developed in USA in the 50s.    

A big mess falls on Johnny, the protagonist. Gangsters, detectives, cops and bad live people, will make things very awkward to troubleshooting (girl rescue included).

The game will has this features:

- 60 scenes divided in four chapters (Lucas games style 25-10-55-10 begin_of_the_skype_highlighting              25-10-55-10      end_of_the_skype_highlighting % of the game)
- 40 characters, 25 fully animated and interactives, and 15 with limited animations and only to obtain information.
- Complete soundtrack with 18 50s style songs
- 3 independent action lines in every chapter to get the final objetive.
- a lot of cut-scenes and animations.
- various kind of puzzles and 10 minigames to solve distinct situations.
- no labyrinths ;)

Actually, the game is in production, the objetive is to have a demo version in September, to begin negotiations with the distributors, at now, there is a alpha version with 8 scenes with 4(interactives) and 3(attrezzo) characters. There are a lot of aditional characters modeled and rigged and various aditional scenes modeled

The objetive of the demo is the following:

- Intro
- Chapter I (13 scenes)
- Chapter II (2 scenes)
(this is a flashback like Monkey Island II)
- 9 interactive characters, 6 attrezzo characters.
- Spanish, English and Galego (Spain local language) translations.

There are some images of the game:

Community bulletin board / Anyone have the videos of WME logo?
« on: June 18, 2009, 01:30:41 PM »
As appears, the videos that are linked from the wiki to have been disappear.

I've refering to this videos

Anyone have this?


Technical forum / Interactions in the game
« on: June 15, 2009, 06:15:43 PM »
I 've made a dialog box to show the speak text in "So blonde" style (Box with the actor's image, actor's name and text of the message)

This box is displayed in the screen for a specific time depending on the length of the text that show.

there are some times that the text is very long or the player read this quickly, for this I detect the SPACE key or the Left Click to hide the box.

My problem is the following:

It's interesting for me that the game don`t be interactive when the box is displayed, becouse the player will can make other actions (walk, examine, or change the scene, for example). Due to this I use Game.Interactive = false before start the dialogue.

But if I use Game.Interactive = false, the box don't receive the key and mouse events, then I can't hide the box when the player made a click or press the SPACE key.

Any idea?

Technical forum / How to make a non walkable zone in walkable area
« on: June 15, 2009, 05:25:23 PM »
I need to make a non walkable zone in the walkable area, but I can't use a blocked region. I'm going to try explain it.

I've one secondary actor in a scene, this actor is seated in a chair, when the main actor executes a determinated action, the secondary actor will sit up, and will go to out of the scene.

Due that is necessary that the secondary actor walk, this must be positioned in the walkable area, but then the main actor can go to the position of the secondary actor. This is a problem, becouse the main actor is mixed with secondary actor and the chair.

Any idea?

Fixed / Another problem with hidden geometry: parallax scroll
« on: May 23, 2009, 05:02:02 PM »
In a single background, the hidden geometry works ok, but when I added a new layer for make a parallax scroll, the geometry displaces when the actor walk.

This is a game screen with the geometry, If you see the red lines, you can view the geometry displaced. It's posible use the parallax scroll in a 2.5D game?

Technical forum / Problem with .3DS hidden geometry
« on: May 23, 2009, 01:23:52 AM »
since a few days I have a problem with 3ds files. I've made a lot of hidden geometries, with 3D Max and Cinema 4D, and these geometries has been work OK. Since a few days, the geometries that I made, aren't recognise by WME. When I choose a 3ds file in scene editor, and check the "Display geometry" option, the scene edit only show the walk zones, and don't show the shadow zones. When I run the game, only the floor is recognized, but the polycount value contains all the polygons that corresponded to the geometry

I've reinstalled 3D Max, Cinema 4D and Wintermute, I've been checked the geometry.geometry file and this is OK, I've reset the geometry, I've reduced the polygon number, etc.

But the problem persist. Someone has had this problem?

I don't know what to do, because I can't create any geometry.

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