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Messages - Creative Man

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1
Game announcements / Re: [Released] The Shine of a Star
« on: January 26, 2012, 05:24:55 PM »
Now I have "the game shine of a star" I like the atmosphere and style of this game.

 ::wave

2
Game announcements / Re: The Kite (Released 2012)
« on: January 25, 2012, 07:50:13 PM »
very good. I like it. congratulations. 8)

3
Can you send me more information? I think it may be interesting. My email:info@anigrafics.com
thanks  ::thumbup

4
Game announcements / Re: [Released] The Shine of a Star
« on: January 21, 2012, 07:37:33 PM »
Wonderful.
 I will buy it immediately.
 ::slug

5
Technical forum / Re: Wintermute 2
« on: November 18, 2011, 04:17:03 PM »
Ok, you are right. thanks for the clarification.  ;)

6
Technical forum / Re: Wintermute 2
« on: November 18, 2011, 12:07:41 PM »

An example of the slow loading between scenes on the following link:
http://www.youtube.com/watch?NR=1&v=0OGy1Y8-Qvo

 It is only a contribution to improve future versions.

 Yet I still say that wme is the best of existing engines for amateur and professional adventure games.
Thanks ::)

7
Technical forum / Re: Wintermute 2
« on: November 18, 2011, 11:53:35 AM »
Spellbreaker, Thanks for your reply, regarding the slow loading of scenes I mean commercial games (WME) as A Stroke of Fate, Art of Murder FBI and some more. It's a shame you can not change of scene or camera  immediately as in most current games.
 Ideally also able to remove the black transition between scenes to get more tension and speed in some games of suspense and mystery.

8
Technical forum / Re: Wintermute 2
« on: November 17, 2011, 05:30:56 PM »
Hello Mnemonic, if you need help I think we can help. I am an expert in digital art and I can work in the 2D art for the app. I can also create some 3D content for a demo.
 
My website www.anigrafics.com

Thanks

9
Technical forum / Re: Wintermute 2
« on: November 16, 2011, 04:39:38 PM »
I am personally some time testing the wonderful WME engine and analyzing the existing 2.5D games created with it.
And I concluded that one of the biggest problems are the long waiting times to a change of scenery and above all
saving and loading game.
In all other WME is perfect.

Thanks and cheer with WME 2.

10
Technical forum / Re: Wintermute 2
« on: November 16, 2011, 04:28:27 PM »
is true this. many of us are eagerly awaiting any news on wintermute 2
 ::wave

11
Technical forum / Art of murder 2 engine
« on: August 09, 2011, 05:49:47 PM »
Hi, I wonder if anyone can confirm whether art of murder 2 game was created Wintermute.
 I've seen the game and is very similar to its predecessor but it seems very strange that is not on the list of games wintermute. :o

12
Technical forum / Re: 3D actors in Wme 2
« on: July 21, 2011, 11:43:17 AM »
Thanks Mnemonic. ;)

13
Technical forum / 3D actors in Wme 2
« on: July 20, 2011, 06:19:25 PM »
Hi!,  ::wave
 
I'm creating the 3D actors for my game that I hope to finish in 2012 / 2013.

We could know how it will be the 3D format to export to Wintermute 2?

Do I remember wanted to use the 3D Ogre engine?

Very good Seriá to know the details of the engine and can go working on 3D content for version 2 of Wme.
I need to go creating 3D content to start programming in wintermute next year if it can be and to take advantage of the qualities of Wme2.

Thanks, Mnemonic for your time spent. ;)

14
Game announcements / Re: Five magical amulets for iPhone/iPad
« on: July 20, 2011, 05:58:23 PM »
Congratulations for Five magical amulets for iPhone/iPad.  That's good. ::beer ::beer ::beer

15
Feature requests, suggestions / Wintermute suggestions.
« on: July 15, 2011, 06:55:10 PM »
Hi Mnemonic,

 From my perspective as a creator of digital art'll give you some tips that I think would help improve Wintermute in future versions.

 1 .- 3D Actors: Is it possible to soften the shift-change Direction of the characters?
 When the player starts up is also too abrupt movement. How stops at the end of the journey is the same, slams on the brakes. If you could soften to have a small acceleration when you start walking and deceleration when stopping would be perfect.

 2 .- Scene Scrolling : You can soften the beginning and end?
 Like the actors, the scene scrolling would also need a small acceleration and deceleration at the beginning to the end.

 If Wintermute is improved in these 2 areas, Wintermute games created with much improved visual quality.


 Thank you for your attention. ::wave

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