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Messages - HCDaniel

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Game announcements / Re: Five magical amulets for iPhone/iPad
« on: July 10, 2019, 07:27:19 PM »
The Android version of "five magical amulets" has been updated. You can now select "czech" as language upon first start of the app.

WME Lite / Re: Proof of concept: WME lite engine running in browser
« on: October 14, 2018, 09:44:54 AM »
Wow, I didn't expect to see anything like that. That's awesome. How does it translate the graphics/sound stuff?

The overall concept of WMElite hasn't changed since you created it, with the exception of replacing BASS by SDL_Mixer, and the addition of audio processing libraries for sound effects. I did not need to do sth special for this port to work.

The major work is done by SDL2, audio is provided by SDL_Mixer, images by the freeimage library and true type fonts by the freetype library.

All the libraries and the WMElite engine compile with minor modifications using the emscripten tools.

The data.dcp is preloaded and provided in something called "emscripten virtual file system", eliminating the need to adjust file system operations in the WMElite engine.

So it's basically the emscripten port of SDL2 that does all the translation work, from opengles2 to webgl, and also handles audio output somehow. I did not even have to look at how it is done, it "just worked". (Well, ok, I had to adjust the game main loop, emscripten wants to use it as callback, an endless loop would block the browser).

WME Lite / Proof of concept: WME lite engine running in browser
« on: October 13, 2018, 06:16:59 PM »

I have created a proof-of-concept port of WMElite to run in a (modern) browser. You can check it out here:

The port is using Emscripten to compile the engine C++ code plus dependencies into JavaScript. Although I have not yet spent a lot of time for optimizations, it already seems to work well, without using too much resources. Nevertheless, there will likely be bugs.

Please try it and let me know what you think.

Game announcements / Re: Krabat a potajnstwo serbskeho krala
« on: April 29, 2018, 09:51:13 AM »
The Windows 10 UWP version has now been released as well:

Also here, the first part is free, then the game needs to be in-app-purchased to continue.

The UWP version supports PCs, tablets and phones.

Game announcements / Re: Krabat a potajnstwo serbskeho krala
« on: April 23, 2018, 08:39:53 AM »
Now that you mention it, we will work on an english text version that should be available this year. But don't let that stop you from playing the game already now ;)

Game announcements / Re: Krabat a potajnstwo serbskeho krala
« on: April 15, 2018, 09:02:01 PM »
We have now finalized the Android & iOS version of our game:

The 1st chapter of the game is free. If you want to continue playing, you need to acquire the game via in-app-purchase.

Currently, the game is in German and Sorbian.

The Windows 10 UWP version is to be released soon.

Technical forum / Re: Fix to Tru-Type Font Problem
« on: January 03, 2018, 07:08:15 AM »
Is it an option to consider moving to WMElite? It renders fonts with an external library (libfreetype) which does not depend on any Windows settings, so whatever font size you pick will always be used.

Game announcements / Re: Five magical amulets for iPhone/iPad
« on: May 16, 2017, 06:28:49 AM »
I already checked what's available in czech. The game itself is complete e.g. can be played in czech, with only some inserts like "several hours later" still being english, and maybe some parts of the menu. The only relevant part that is missing are the in-game hints.

Translating the hints is not trivial, it took me quite a while for the german version. I've asked Mnemonic for help on the czech version, because I could not do the translation by myself. Although I thought about releasing the czech version with english hints, I don't really want to.

Once I have something, would you be willing to test the czech version before release?

Game announcements / Re: Five magical amulets for iPhone/iPad
« on: May 15, 2017, 08:19:02 PM »
The german version is now available in all app stores. When the app is started for the first time, you can select english and german language now. Its a static 1-time-only setting, because the dynamic language switching resp. application of a new language to savegames is not (yet) in place.

Game announcements / Re: Five magical amulets for iPhone/iPad
« on: May 04, 2017, 06:52:44 AM »
German testers wanted!

I have added missing translations of the German version (mainly the in-game hints) and am now looking for testers.

If you wish to get access to the German version before release, install the app from the store of your choice and then contact me via the support email of that store. I will then add your account to the testers group, and you will receive the test version soon as update.

Game announcements / Re: Five magical amulets for iPhone/iPad
« on: April 04, 2017, 08:58:41 PM »
Thanks to the permission of the original authors the game is now available again in english in the app store for iPhone/iPad (, in the Android "Play Store" ( and in the Microsoft store for Windows 10 desktop & mobile (

I hope to add a static language choser to the app and revive the czech and german version as well in the coming weeks.

Game announcements / Re: Krabat a potajnstwo serbskeho krala
« on: November 23, 2016, 09:12:12 PM »
Finally, after passing the review, here's the free ios app:

What a cool engine that works on 3 mobile platforms!

Game announcements / Re: Krabat a potajnstwo serbskeho krala
« on: November 19, 2016, 03:27:47 PM »
We have released a free Android demo. Please check it out:

We are very curious about your feedback, especially due to the huge variety of Android devices.

Game announcements / Re: Krabat a potajnstwo serbskeho krala
« on: October 31, 2016, 09:20:20 AM »
A free Windows 10 demo has been released. Feel free to check it out:

Any feedback is welcome, especially to the relatively "fresh" Windows RT port of the wmelite engine.

WME Lite / Re: Proof of concept: script compiler library for Linux
« on: August 02, 2016, 08:22:00 AM »
To run your adventures in Linux (without emulation), just make sure that you can play them using WME lite. Then the OS does not matter, and it should run on Windows (traditional Desktop), Linux, Mac OS, Android, iOS and Windows (UWP app).

The script compiler for Linux (and other unixoid systems) is useful if you want to compile scripts without the WME Project Manager. For instance, if you want to develop and test a game with WMElite in Linux, without emulating the Windows WME tools. This scenario is probably not very likely.

So far, the "best" usage I found is the WME development app for Android. You can use it with both your game compiled as packages, but alternatively also the project sources only. The script compiler will then compile the scripts on demand. Script compilation seems to be a compute intensive task, on Android you'll see the difference in startup and scene change time instantly. The advantage is that for development you just need to sync your changes, not always the whole project.

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