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Messages - nuclear_winter

Pages: [1] 2 3 4
1
3D polygon characters over a static background (Syberia, Still Life, etc).

2
Scripts, plugins, utilities, goodies / Re: 2.5D models viewer
« on: March 08, 2009, 02:02:31 PM »
Very, very, very useful.
thanks a lot Azrael!

3
Foro general / Re: Bienvenidos al foro general en español.
« on: January 29, 2009, 08:37:00 PM »
No se si sere de mucha ayuda, pero aqui estoy ... comenzando un nuevo proyecto con WME.
Asi que HOLA a todos ;)

 ::beer

4
Community bulletin board / Re: WME is 6 today
« on: January 13, 2009, 12:05:10 PM »
Happy birthday WME!
Your dad is a really great guy!

5
You use SILO!!!! Thats my favourite modeller as well!
Great tutorials man!
Keep em coming!

PS: can you try using silo2 for the UVmapping tut as well, i know the unwrapping module is a little buggy at the moment, but its good enough for a game character

6
Community bulletin board / Re: WME BOOK is online
« on: January 14, 2008, 08:35:27 PM »
Thanks a lot meta, I'm waiting for the weekend to come to have some free time away from work to enjoy your work!
Quote
(anxiously waiting until you get to the 2.5D part)
me 2!!!

7
Technical forum / Re: Hidden Geometry and Performance
« on: January 01, 2008, 02:07:39 PM »
Derrek i too believe that 7000 + 4500 is way too much... what are your 2K poly objects? maybe they can be optimised in a way that they still look hi-poly from the angle of the camera making the shadows look smooth.

8
Technical forum / Re: Hidden Geometry and Performance
« on: December 27, 2007, 09:13:57 PM »
Derrek, just out of curiosity, what is your hidden geometry and your character polycounts?
and what are your test PC specs?

thanks

9
General Discussion / Re: Merry christmas!
« on: December 24, 2007, 08:25:42 PM »
Merry christmas and a happy new 2008!!!

10
Looks and feels great DREAMWEB!
It will help me learn a lot, a million thanks!!!

11
InkScape is also free and has a great tracing engine, besides being a complete vector drawing suite similar to Corel Draw.


12
Technical forum / Re: WME docs improvement suggestions
« on: October 28, 2007, 08:01:44 PM »
...but another step by step for 3d would be nice...
yes please! please!

13
Technical forum / Re: Hidden Geometry questions
« on: August 15, 2007, 03:34:08 PM »
Thanks Mnemonic, we found it at the same time  ;D
I'll study the source now!

14
Technical forum / Re: Hidden Geometry questions
« on: August 15, 2007, 03:15:55 PM »
Thanks for the answers Nihil and Mnemonic.
I played today with the hidden geometry from the trinity demo and scaled mine to match the size (something like 800 meters for the walls in silo) and the names are correct, but i still don't get collision with the walls and only keyboard movement :(
Wasn't there a demo here on the forums of a resident evil kind of game that was complete with the source? or maybe I'm imagining things. found it.... the closet

Thanks again for the support... I'll keep trying!

15
Technical forum / Re: Hidden Geometry questions
« on: August 15, 2007, 11:46:49 AM »
You are right, all objects seem to get placed in the middle of the scene when exporting
Interestingly when i open the 3DS scene exported from Vue (the same that collapses in WME) in MAX, the coordinates are preserved as they should.

Nihil, can you spare some time to explain your workflow for 3D geometry? I apologise if I'm being annoying, but i have nowhere else to ask.

thanks

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