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IRC channel - server: waelisch.de  channel: #wme (read more)

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Messages - 3cats

Pages: [1] 2
1
General Discussion / Re: link to something I wrote about WME
« on: March 03, 2014, 12:14:53 PM »
Great post !    ::thumbup

2
General Discussion / Re: "White chamber" source. Missing sprites
« on: February 23, 2014, 12:43:03 PM »
In the scene editor, first select the correct layer by clicking on it (eg. for scene 'blackchamber' : select 'main'). Then select the node that you want (eg. 'background'). Then go to 'entity properties' : 'sprite'. On the right side of the input box, there are 3 dots. Click on that button and navigate to the correct image location (eg. 'scenes\BlackChamber\Artwork\BackgroundBlackChamber.png'). The image should now show up in the editor. Save.
Et voila!
 :)

3
General Discussion / Re: "White chamber" source. Missing sprites
« on: February 23, 2014, 06:13:54 AM »
Thank you for making your source files available to us. It's nice to be able to learn from other people's projects!

As for your question about the scene editor : I have only been using WME for a  few weeks, but one thing that comes to mind is : have you been changing your directory structure at all ? I mean, moving folders around and such ?
Once I point to the image/sprite again in the editor, it doesn't disappear on closing & reopening the editor... So, all seems to be fine... ???


4
General Discussion / Re: "White chamber" source. Missing sprites
« on: February 22, 2014, 06:38:27 PM »
Can you tell us where we can find the sources ?

5
Technical forum / scene editor zoom out ?
« on: February 22, 2014, 08:37:53 AM »
Hi guys,

I've noticed that when I load my images (1920x1080) into the scene editor, they don't quite fit (I have to scroll).
Is this normal, or can I zoom out to see them completely ?

Thanks !

6
Technical forum / Re: wme.log : Maximum texture size ?
« on: February 21, 2014, 03:23:37 PM »
Thank you both !
I guess I can just ignore it then ...

7
Technical forum / Re: wme.log : Maximum texture size ?
« on: February 21, 2014, 08:37:10 AM »
Any idea what it means ?

8
Technical forum / wme.log : Maximum texture size ?
« on: February 20, 2014, 10:16:54 AM »
Hi guys,

A question : I have been preparing my background images at a resolution of 1920x1080. Everything in WME seems to be working fine. But the wme.log has this line : "Maximum texture size: 16384x16384".

Is this something I should be worried about ?

Thanks !

9
Game announcements / Re: Awakening: Burning Ashes
« on: October 01, 2013, 05:24:43 AM »
Deeply impressed !

10
Game announcements / Re: returning to an old project Colapso
« on: September 06, 2013, 08:24:11 AM »
What kind of project are you working on ?
You seem to have some very different locations... (the last looks very nice & polished   :) )

11
Game announcements / Re: Shadow Of Nebula
« on: August 27, 2013, 08:13:47 PM »
I also wanted to say that your Facebook page showing the different steps for your image processing was interesting...
Do you uv-unwrap & export your textures in Blender, & then edit them in Gimp, or do you edit the rendered image from Blender ?

12
Game announcements / Re: Shadow Of Nebula
« on: August 27, 2013, 07:44:00 AM »
Beautiful !
En many congrats on the article   ::thumbup

13
Game announcements / Re: Shadow Of Nebula
« on: August 12, 2013, 08:14:25 AM »
What software did you use to create the environment ?

14
Game announcements / Re: Shadow Of Nebula
« on: August 10, 2013, 09:21:21 PM »
The screenshots look great !

15
Well, it's a 1st person, so there wouldn't be an actor walking around...
But you are right : I did not think about image loading. Very good point !   8)

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