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1
The Starving Developer's Quickstart Guide:

Quote from: Orange Brat
Inno Setup - installer..free
CreateInstall - installer..free version
NSIS - installer...free
Molebox - non extracting file packer
jeden.


2
Code: WME Script
  1. on "Take"
  2. {
  3.  
  4. ...
  5.  
  6.   // hide the book entity and place "book" item into the inventory
  7.   Game.TakeItem("book");
  8.   var EntBook = Scene.GetNode("book");
  9.   EntBook.Active = false;
  10.  
  11. ...

(2) ..\data\scenes\room\scr\desk.script

Code: WME Script
  1. on "book"
  2. {
  3.  
  4. ...
  5.  
  6.   // show the book entity again and remove "book" item from the inventory
  7.   Game.DropItem("book");
  8.   var EntBook = Scene.GetNode("book");
  9.   EntBook.Active = true;
  10.  
  11. ...

3
Technick? f??rum / Re: Jak na d???t?
« on: March 31, 2019, 01:48:58 AM »
U?? to m??m.

Krok 1..\tv??j_hra\data\particles\particles.scriptEmit.UseRegion = true;
Code: WME Script
  1. method MakeRain()
  2. {
  3.  
  4.   var Emit = this.ParticleEmitter;
  5.  
  6.   Emit.UseRegion = true;

Krok 2

Změnit rozměry "Emitter" region entity

4
Obecn? f??rum / Re: Detekt?v Vojta - Kompletn?? projekt na stiahnutie
« on: March 27, 2019, 12:25:44 PM »

5
Technick? f??rum / Re: Jak na d???t?
« on: March 25, 2019, 03:39:35 PM »
Pokusil jsi změnit pozici uzlu ("Emitter" region entity) v seznamu uzl??, nebo změnit uzel na jinou vrstvu?

6
Technick? f??rum / Re: Jak na d???t?
« on: March 25, 2019, 12:22:22 PM »
Step 2: Scene entities od tutori??lu "Scene creation step by step"):

Quote
The order of the nodes is very important. It tells the engine in what order it should draw the scene elements (nodes at the top of the list are being drawn first).

7
Technick? f??rum / Re: Jak na d???t?
« on: March 24, 2019, 09:29:42 PM »
Krok 1particles >>> ..\tv??j_hra\data\particles

Krok 2scene_init.script
Code: WME Script
  1. // Rain
  2. var Ent = Scene.GetNode("Emitter");
  3. Ent.MakeRain();

Krok 3region entityparticles.scriptdokumentaci.

8
Technick? f??rum / Re: Jak na d???t?
« on: March 24, 2019, 06:42:21 AM »

9
Technick? f??rum / Re: Jak na d???t?
« on: March 23, 2019, 08:33:20 PM »
..\WME DevKit\projects\wme_particles\wme_particles.wpr

10
Technick? f??rum / Re: Actor mluvi kdy?? klik??m na scenu
« on: March 18, 2019, 01:24:16 AM »

11
Technick? f??rum / Re: Actor mluvi kdy?? klik??m na scenu
« on: March 17, 2019, 01:02:09 PM »

12
Obecn? f??rum / Re: Ako je na tom sc?na adventur?
« on: March 10, 2019, 09:26:19 PM »

13
Game announcements / Re: Chaos Realm
« on: March 04, 2019, 10:55:19 PM »
Kudos to you, Chaos :D

It sounds and looks astonishing !!! I'm looking forward to playing the demo :)

14
Technical forum / Re: How create perspective ?
« on: February 18, 2019, 04:29:45 PM »
programator_1 posted an alternate link in the second message of the thread.

15
Game design / Re: Fixed camera angle
« on: February 18, 2019, 08:28:26 AM »
In the case of Resident Evil, I read that back then fixed camera angles were a technical requirement in order to use pre-rendered backgrounds (which allowed for more detail than the 3D models and textures of the time). However, since one can use a specific camera angle to create an effect, to promote a feeling, ... they might have made the best of such requirement.

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