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Messages - McCoy

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1
Thank you so so so so so so much!

that way I'll be able to submit something, because I finish my exams the 2nd of February, so it was impossible to work on anything for 31st January!!!


Thank you again! And wait for my masterpiece... muahahahaha!

2
Feature requests, suggestions / Re: 3d scrolling
« on: December 27, 2006, 05:29:27 PM »
Ah well, I was only suggesting free engines, if you wanted to expend some money there's of course much more suggestions :) In any case Unity looks good and it seems specially good for quick development.

3
Technical forum / Re: Image quality
« on: December 19, 2006, 10:22:09 AM »
Maybe it's just a problem of the original flash image and it doesn't matter how you export...

Project Joe's graphics were done in Photoshop. Try to make a quick test in photoshop of the same image, and export it as 32bit PNG. Then check if the same problem arise. If not, then I think it's a Flash problem, at the way it internally sabes and handle the data, not at exporter level.

4
General Discussion / Re: Happy birthday, Nihil!
« on: December 18, 2006, 07:49:31 PM »
Hahahah now I'm even more sad for not being able to submit anything... just for competition's sake... oh well

5
General Discussion / Re: Happy birthday, Nihil!
« on: December 18, 2006, 12:23:34 AM »
I hope you win the WME competition, that would be a great birthday present don't you think! :P

Congrats man!

6
Well, at least you managed to submit something!

I hope that for the next one I'll be able to. Damn, I had some good ideas I really wanted to try!

7
Shit, finally I couldn't get time to do anything.

God damn university.

8
I really hope I'll be able to send something on time for the competition...

If so, for me it's going to be more of a 24h contest because I won't be able to do anything until friday night, if even that :( I've been completely busy.

9
Technical forum / Re: Image quality
« on: December 12, 2006, 06:05:37 PM »
I only notice a very slight brightness difference between the two. And it could be due to the gamma correction stuff Mnemonic already mentioned.

About sharpness, they both look exactly the same to my glassed eye.

10
Ok, that makes it clear, thanks.

11
I want to know, is scroll allowed? Or it must be a static scene?

12
The only point would be provide add support to people with TFTs which are limited to their screen's native resolution, because if they use different resolutions, the graphics look bad.

I was going to say that it would be useful for people with monitors which didn't support a high resolution, like 1280x960 for example, but I think that nowadays 99% of the CRT monitors out there support up to 1600x1200, and the biggest problem is the TFT one I mentioned.

I any case I see it as minor. The graphics won't get better at higher resoutions, and the performance would not increase (in a significative way, at least) at lower resolutions.

13
Wow! This is some good stuff. I'm too busy for thinking about starting making a new game, but I wouldn't mind at all to practice during a weekend for a challenge. I will for sure participate, but I think it would be necessary to put up some notification system via e-mail where people can sign up and get notifications of upcoming challenges, because I don't check the forums daily, for example.

14
Feature requests, suggestions / Re: 3d scrolling
« on: November 23, 2006, 02:28:11 PM »
Hey Jeroen, I'm glad to see you back and rocking!!

Although everyone knows I love WME and for me it's the best engine on Earth for graphic adventures, I'm 99% sure it won't implement full 3D features, at least not in the short or middle term. And I think it shouldn't, really... mixing the 2D capabilities with a full 3D using the same interface and system seems very difficult, and if it could be done, it would be really a mess: People using 2D features would find the 3D features and options innecessary and annoying on the interface, and vice-versa.

I think that a full 3D adventure engine should be done since the start with that focusing, developing tools and a IDE completely tailored for 3D adventures.

I also agree with what you stated: WME currently is so good that when people start using it, they get delusions of grandeur about how a great game they could make with the engine. It even happend to me the first time I used it, back in the initial beta versions!! So I'm sure right now that "grandeur" effect is even bigger. That is a real problem because, again, as you said, the result is a lot of on-hold of half-finished projects, with lack of smaller but finished games like the ones made with AGS, which has a lot of games. I'm sure that newcomers are very surprised to see there are only a few finished games after almost 4 years since WME's first public beta version.

So, in conclusion, I think that WME won't and shouldn't become a full 3D engine. If Jan ever thinks that such an engine would be good and he's interested in doing it, I think the best approach would be to start making a new engine. I'm sure he would be able to reuse a lot of WME's code, but, specially on the IDE, he should make a new one from scratch.

So the next best option would be to use a general-pourpose 3D engine. At least I haven't found any 3D adventure engines, maybe you have been luckier. The best options right now in my opinion, in free LGPL-licensed engines are:

Crystal Space, with an example of adventure game developed with it being Bonez (although the view is a la NeverWinter Nights and there are some fighting so for me it's more of a RPG...).

Some screenies of Bonez:







Ogre3D. In my opinion, this engine is much better than Crystal Space, specially graphics wise. There is already two commercial point-and-click adventure game released using this engine, and with very nice graphics in my opinion. They are Ankh and its sequel, Ankh - The Heart of Osiris. The best thing is that there is a Game Framework, by the name of Yake. It is a general-pourpose framework, but it means that you won't have to deal directly with the engine all the time, but with higher-level functions focused on game developing. It is still a very young project but there are some stuff I'm sure you'll find very useful. There are other game-focused tools for Ogre3D under development, like GOOF or Ogre Studio, but I think they are less developed than Yake nowadays.

Here some pics from Ankh 1:












And Ankh 2:








You can see high-res (1024x768) screenshots at the Ogre3D gallery of Ankh and of Ankh 2

There are also demos available for each of the games:

Anhk 1 demo (in english)
Ankh 2 demo (in german


Of course, developing a game in any general-pourpose 3D engine is going to take much more time, money and resources than in WME... so it's something one must think deeply about.

15
Help wanted and offered / Re: A project in need of an aritst/animator
« on: June 24, 2006, 11:26:38 PM »
I just want to say that I'm the programmer in this project. We're working on the webpage now.

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