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Messages - Azrael

Pages: [1] 2 3 ... 11
1
Technical forum / Re: Web link in our game
« on: January 31, 2016, 09:57:14 PM »
From the documentation:

Game.OpenDocument(Filename)
Opens a specified document file or internet URL in an associated program.

Parameters
Filename
The filename of the document file to be opened
Remarks
This method uses the Windows extension associations to run the right program. Note that the document file MUST NOT be stored inside the game packages. It must be a regular file and you must reference it either by full filename or a filename relative to the game directory.

2
Technical forum / Re: Game.Interactive and mouse click
« on: January 20, 2016, 07:20:15 PM »
Another way could be placing another window or a region entity (for all the scenes) above everything, but under the inventory, so every mouse related event would be intercepted.

3
Technical forum / Re: Caption not working
« on: November 03, 2015, 09:15:35 AM »
I tried making a new project and it worked without problems, so there should be something in your scripts.
I don't see anything wrong in your game_loop.script, maybe somewhere else?

Anyway as i said before you have to try to understand where the script stop. The caption script have some "if", try to see if everything work with "Game.Msg", it help me a lot during the development.

4
Technical forum / Re: about SetGlobalMasterVolume
« on: October 30, 2015, 09:26:25 AM »
There should be no problem, it worked for us so there should be some problems in your scripts  ;)

5
Technical forum / Re: Caption not working
« on: October 30, 2015, 09:24:38 AM »
It's difficult to say without seeing the scripts but it should work. We had something similar with an object that could be used only from an hotspot on the scene and it worked with no problems.
As anarchist said you should try to debug using Game.Msg. Try to see where the script stop first, start to understand if the caption window is displayed for example (where there is "WinCaption.Visible = true;").

6
Technical forum / Re: Same music in some scenes
« on: October 26, 2015, 07:20:02 PM »
Obviusly if the right music is already playing it won't be stopped.

7
Game announcements / Re: I must kill...: FRESH MEAT (GREENLIGHT)
« on: October 26, 2015, 07:18:12 PM »
 ::thumbup

8
Technical forum / Re: Same music in some scenes
« on: October 26, 2015, 07:15:26 PM »
Just check for the music that is playing, something like that should work:

Code: WME Script
  1. if (Game.IsMusicPlaying() && Game.GetMusic() != "music\Room.ogg")    //There is a music playing but is not the right one
  2.         {
  3.         //This crossfade the two musics, so one fade out and the other fade in
  4.         Game.PlayMusicChannel(1, "music\OtherMusic.ogg", true);
  5.         Game.SetMusicChannelVolume(1, 0);
  6.         Game.MusicCrossfade(0, 1, 1500);
  7.         }
  8. else if (!Game.IsMusicPlaying()) Game.PlayMusic("music\Room.ogg", true);    //There is no music playing
  9.  


9
Game announcements / Re: Foxtail - oldshool adventure game
« on: June 30, 2015, 03:55:03 PM »
 ::thumbup

10
Technical forum / Re: SceneEdit crashes
« on: April 16, 2015, 07:16:26 PM »
Have you installed Microsoft .NET Framework ?

11
Game announcements / Re: “One helluva day” now on Steam Greenlight.
« on: February 20, 2015, 01:37:11 PM »
 ::thumbup

12
About the fonts it's strange because we used custom fonts too and we had no problem including them on the "/fonts" folder. No need to install them on windows.

13
Technical forum / Re: 360 camera?
« on: August 14, 2014, 07:25:57 AM »
I think that for "Lost Souls" they used a cube actor with a texture that is the 360 scene. So when you look around the cube turn and it seem that the scene is rotating.

14
Community bulletin board / Re: Let's taq steam WME games
« on: August 08, 2014, 01:55:06 PM »
Good initiative, i've tagged them all  ::thumbup

15
Game announcements / Re: Shadow Of Nebula
« on: July 07, 2014, 07:13:00 AM »
 ::thumbup

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