Please login or register.

Login with username, password and session length
Advanced search  

News:

Forum rules - please read before posting, it can save you a lot of time.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Catacomber

Pages: 1 2 [3] 4 5 ... 30
31
Software and games / Cheetah 3d
« on: August 07, 2009, 02:22:51 AM »
Has anyone used this?  I now am running Mac and Windows and this seems to be a good intro to 3d for those (like me) who have never used a 3d program before.  I know Blender is open source for Mac as well as Windows and I do intend to learn it--but this has gotten some good reviews for introducing new 3d users to 3d based on its controls.

http://www.cheetah3d.com/

32
Technical forum / Re: Sliding a letter onto a spot
« on: August 06, 2009, 02:44:54 AM »
I made a little demo of source code for making a sliding letter puzzle for newbies to Wintermute and coding.  It includes using a particle maker and an overlay.  Overlays are cool and they are really easy to use.  You just have to remember to check the box that makes an object "interactive" or your overlay will be dead.  : )  How many times I have forgotten this.  In fact, I wish it were the default that the object is interactive.

It can be tweaked to do other things as well, f.e., a picture puzzle, putting together a torn letter puzzle, and many things you could imagine.   :D

http://forum.dead-code.org/index.php?topic=3761.0

Thanks to The Derman for the sliding part, thanks for everything else to Mnemonic.  :  )  Thanks to Maze for reminding me of X's and Y's from an old post of his and for reminding me that it's nice to put everything back as it was if player doesn't get it right.   :  )   :D

33
Scripts, plugins, utilities, goodies / Source Code for a Word Puzzle
« on: August 06, 2009, 02:43:03 AM »
Here is my demo with source code for newbies to WME or scripting for a Word Puzzle. It includes using a particle maker and an overlay.  Overlays are cool.  You just have to remember to check the box that makes an object "interactive" or your overlay will be dead.  : )  How many times I have forgotten this.  In fact, I wish it were the default that the object is interactive.

To open the puzzle layer, tap on the alien.  Wait a short bit for her to open the puzzle layer. I put in a delay.  The layer is opened via her dialogue.

When you are finished and want to know if you got the word right, tap on the circle up top.  It will turn into a mushroom if you're right.  Also, the alien will tell you if you are right if you tap on her again after you close the puzzle layer.

There is a heavy clue at the beginning.  If you're not right, nothing will happen when you tap on the circle up top.   

There is code to reshuffle the letters when you leave the puzzle layer by clicking on the X.  This isn't really necessary, because you can still slide the letters around till you get it right.

If you're not right, tap on her again, she'll open the puzzle again.

This has a first person actor mode.

Thanks to The Derman for the code to slide the letters.  Thanks to Mnemonic for everything else.  :  )
Thanks to Maze for reminding me of X's and Y's through an old post he's probably forgotten.  :  )


http://www.box.net/shared/99sq018t45

34
Technical forum / Re: Sliding a letter onto a spot
« on: August 05, 2009, 01:41:07 AM »
Note my new signature!  It worked perfectly.  Sometime by the end of this week, I'll put up a little demo in some appropriate place here of the code so anyone who doesn't know how to do this type of puzzle can do it.  There must be someone other than me who didn't know how.  ;  )

Thanks again, Mnemonic!   :D

35
Technical forum / Re: Sliding a letter onto a spot
« on: August 04, 2009, 04:30:34 PM »
Thanks, Mnemonic, that was very kind of you to post the code snippet---I will try it tonight but am pretty sure it will solve the problem.  I use sprites for both Slots and Letters.  I think with your code snippet and the link to the Derman's code for sliding, people should be able to replicate this puzzle pretty easily.  Thanks for your help.
Have tried the sprite/pixel precise method for inventory items and it does work.  Just had to change the width of the inventory box as sprite goes up a little.

Thanks very much!   ::rock

Code: WME Script
  1. You're wonderful.
  2.  


36
Technical forum / Re: Sliding a letter onto a spot
« on: August 04, 2009, 04:17:11 AM »
Mnemonic, could you help me here---  Right now I have the sliding effect working perfectly but trying to figure out how to test when every letter is on its right slot.  Am trying to match up the X's and Y's but it doesn't seem to work.

What exactly happens when you slide a scene entity onto another scene entity (in a layer)?  How can they interact? And how can you test whether they match up?  MY x,y test doesn't seem to be working.

F.e.
{if (EntSlot1.X==EntLetterM.X)
{do something because everything is fine
}
}

Both EntSlot1 and EntLetterM now take up the same space because I slid M onto Slot1 and their X values should match up---maybe I have to be more precise--

so everything is not fine but getting there -- will work on it somemore tomorrow in a different way  : )

@Spellbreaker:  To avoid that for example with a wand, I put a special effect behind or over the wand (like a flameball or puff of smoke) to graphically make it thick enough in the middle so that there's no pixel hunting--it is a pain for sure otherwise.  :  )  My crowbar f.e. now is a bar with a crow head curving into the bar to give it that thickness--it does get challenging!


37
Technical forum / Re: Sliding a letter onto a spot
« on: August 03, 2009, 10:28:14 PM »
OH, oh!  I will try jpgs.  Thanks!

38
Technical forum / Re: Sliding a letter onto a spot
« on: August 03, 2009, 10:18:13 PM »
The entity does get mouse release event using warmblood's code.  The  entities are pngs for letters (the entities you can move around).  They should each snap into a separate slot to hold each letter to display word, f.e. mystery.  I can post my code later tonight.

The entities that hold the letters are blank colored circles -- like old fashioned typewrite keys.  so

  ()   ()    ()   ()  ()   ()  ()

M   S  R  F  G  T  Y  E L

39
Technical forum / Re: Sliding a letter onto a spot
« on: August 03, 2009, 10:11:39 PM »
Hi, Mnemonic--I'm not using inventory items -- just entities in the scene---I can move the entities around.  I have about 9 letters in the overlay.  You can slide 7 of the letters correctly onto an area where there is a blank slot to hold each letter  (sprite entity) to spell the word ---the extra 2 are just red herrings---but they don't stick (snap) to the spot each is supposed to snap to.

F.E. MYSTERY

I can slide the M to the M spot but it doesn't snap in--nothing happens.  Thanks for your help.

I'm not clear what you mean by display or hide some letters depending on what the player has in their inventory?  Or what entity shuffling code is.  Although I will search it in the forum. Thanks again.

40
Technical forum / Re: Sliding a letter onto a spot
« on: August 03, 2009, 04:01:00 PM »
Thanks, maze, but I'm hoping to do it without a second inventory. 

I’m using modified code from old posts from the Derman and Warmblood to make the sliding effect which works fine—my problem is getting the entity under the game selected item to change its graphic when the selected item hovers over it at the same x and y and delete the game selected item. 

http://forum.dead-code.org/index.php?topic=2269.0

http://forum.dead-code.org/index.php?topic=2985.0

I will keep trying for a bit and if nothing works, will try a second hidden inventory. 


41
Technical forum / Re: First person view?
« on: August 03, 2009, 05:51:44 AM »
I don't know what engine they used or if they made their own but I see nothing that would keep such a game from being made in Wintermute. 

42
Technical forum / Re: First person view?
« on: August 03, 2009, 04:26:05 AM »
If you mean hidden object games, I don't find them much fun, but puzzle games are something else entirely.  If you haven't tried Pahelika, try it and you'll see what I mean.  I did not use the walkthrough except once.  : )

43
Technical forum / Sliding a letter onto a spot
« on: August 03, 2009, 04:23:30 AM »
I've figured out how to code a scene so you can slide a scene object, for example, a letter around.

It's a word game.  I've done it where you have letters in a scene, take the letters into your inventory and slide them onto a specific slot for each letter to spell a word but I want to be able to not take the letters into inventory but just use them them in the scene and slide them onto slots in the scene to spell the word.  If they're wrongly in the slot, that's ok, you just have to do it over. 

I can slide the letters around but am having trouble getting them to stick on the slot that is meant for each one. 

I can post some code tomorrow if that would help. 

Just for my information, is it possible to use "on object"  for example "on LetterA" in the scene if Letter A is in the scene and not in your inventory---or does "on" only work with inventory items?  Thanks for any enlightenment.

I haven't exhausted every possibility but hoping someone has already done this. Thanks.

44
Technical forum / Re: First person view?
« on: August 02, 2009, 05:51:22 AM »
BTW, I think first person games can be awesome.  I recently played Pahelika and never had so much fun!!!! If you don't know Pahelika, google it.  :  )  Sweet!

45
Technical forum / Re: First person view?
« on: August 02, 2009, 05:29:41 AM »
Check this out.

http://forum.dead-code.org/index.php?topic=2098.0

and there:

http://www.maniac-mansion-mania.de/downloads/games/mystic_triddle/MT-tech.zip

You basiclly create an empty Molly.

If you need more on this let me know and I can upload my Molly file somewhere.

Pages: 1 2 [3] 4 5 ... 30

Page created in 0.248 seconds with 23 queries.