Please login or register.

Login with username, password and session length
Advanced search  

News:

This forum provides RSS feed. To query recent posts use this url. More...


Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Chris

Pages: 1 [2] 3
16
Technical forum / Re: how to change sound walking ?
« on: February 21, 2009, 07:19:45 PM »
thanks  HelLRaiseR   ::rock

17
Technical forum / Re: how to change sound walking ?
« on: February 19, 2009, 11:47:17 PM »
what is name surface in 3d file ?

and other infomation in .geometry ?


18
WME sources discussion / Re: i have problem in exiting
« on: February 19, 2009, 03:11:42 AM »
thank it is worked

19
Technical forum / how to change sound walking ?
« on: February 19, 2009, 03:10:40 AM »
how to change sound walking in which surface

for ex:




sound 1 in carpet

sound 2 in wood
or more

20
WME sources discussion / i have problem in exiting
« on: February 17, 2009, 10:26:39 PM »
hi
i rebuild wme.exe . in my computer worked but in other computer when run I get the message:

other computer 1 ( windows 2000 sp4 )



other computer 2 ( windows Xp sp2 )





visual studio 2005 sp1 pro

directx SDK June 2007

plese help me

21
Technical forum / Re: how to change this name ?
« on: February 17, 2009, 08:01:43 AM »
thank . i cn't Compiled . i use default language .it is better .

22
Technical forum / Re: how to change this name ?
« on: February 17, 2009, 01:34:15 AM »
i cn't Compiled .

error :


1>------ Build started: Project: wme_base, Configuration: Debug Win32 ------
1>Compiling...
1>StdAfx.cpp
1>d:\e\wme\src\engine_core\wme_base\d3dtypes.h(32) : fatal error C1083: Cannot open include file: 'd3d8.h': No such file or directory
1>Build log was saved at "file://d:\E\wme\src\engine_core\wme_base\Debug\BuildLog.htm"
1>wme_base - 1 error(s), 0 warning(s)
2>------ Build started: Project: wme_ad, Configuration: Debug Win32 ------
2>Compiling...
2>StdAfx.cpp
2>d:\e\wme\src\engine_core\wme_base\d3dtypes.h(32) : fatal error C1083: Cannot open include file: 'd3d8.h': No such file or directory
2>Build log was saved at "file://d:\E\wme\src\engine_core\wme_ad\Debug\BuildLog.htm"
2>wme_ad - 1 error(s), 0 warning(s)
3>------ Build started: Project: wme, Configuration: Debug Win32 ------
3>Compiling...
3>wme.cpp
3>d:\e\wme\src\engine_core\wme_base\d3dtypes.h(32) : fatal error C1083: Cannot open include file: 'd3d8.h': No such file or directory
3>Build log was saved at "file://d:\E\wme\src\wme\Debug\BuildLog.htm"
3>wme - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 3 failed, 0 up-to-date, 0 skipped ==========





visual studio 2008 express editions

Microsoft DirectX SDK (June 2007)



plese help me :(


23
Technical forum / how to change this name ?
« on: February 16, 2009, 04:54:10 PM »
how to change or this name ?



plese help me


24
Game announcements / Re: Mental Repairs, Inc.
« on: February 15, 2009, 05:11:46 AM »
how to show CURSOR with button ??? ?

plese help me

thanks a lot

25
Technical forum / how to show CURSOR with button
« on: February 15, 2009, 04:49:46 AM »
how to create script show CURSOR after Click button ???

plese help me



thanks a lot

26
Technical forum / Re: how to use AmbientLightColor in game ???
« on: February 14, 2009, 11:17:54 PM »
can i use with image ?

ep:

actor.AmbientLightColor = MakeRGBA("scenes\liberi\Ambient.bmp");

correctly ?  ???


27
Technical forum / how to use AmbientLightColor in game ???
« on: February 14, 2009, 08:56:59 PM »
thanks for new version

how to use AmbientLightColor in game ?

actor.AmbientLightColor = ( 255 , 0 , 0 ) ;

correctly ?

28
General Discussion / Re: Latest stable: WME 1.8.10 (Feb 14 2009)
« on: February 14, 2009, 08:36:52 PM »
thanks Mr Mnemonic !!

i like wme

thanks a lot  ::thumbup

 actor3D.AmbientLightColor  very usefull

29
Exporting plese

very useful

tanks a lot

30
Technical forum / Re: how to create template with boolean
« on: February 04, 2009, 06:25:18 PM »
Tanks . it is worked

Pages: 1 [2] 3

Page created in 0.187 seconds with 23 queries.