Please login or register.

Login with username, password and session length
Advanced search  

News:

For WME related articles and tutorials visit WME Resource Center.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Weraustinne

Pages: 1 [2]
16
General Discussion / Re: Mnemonic´s photo
« on: August 28, 2009, 02:52:50 PM »
Well, in the past.
I'm talking about present.
Johnny John (Jan) - is the name for a man I think, but maybe somebody tell me something interesting :)

17
General Discussion / Re: Mnemonic´s photo
« on: August 28, 2009, 11:01:11 AM »
I'm not sure if it was a joke, or serious:)
To topic,

To Fox,
Why you need a photo of Mnemonic? (OMG:))
To meta,  ;D
To mylesb,
Mnemonic come from Czech Republic (I think metamorphium too) and in Czech Republic (CZ for short) and some other countries, is "Jan" (original "Ján") a name for men.
So his full name is Jan (Ján) "Mnemonic" Nedoma (Jan (Ján) Nedoma) and he is man (To Fox : sorry if you like to see a photo of nice woman) :-D ).
 


18
WME sources discussion / Re: Errors in compilation
« on: August 10, 2009, 01:38:46 PM »
To Catacomber -    
Thanks for you help,
To you question:
If you have installed DX 9 and you want to install DX8 SDK, you do not lose you DX9 installed files. (so you CAN install DX8 SDK)
But! - DONT INSTALL DX8 - YOU CAN INSTALL DX8 SDK, BUT NO DX8 (Redistributable)!!!     

So you can install this, without lose you DX9:
http://www.darwinbots.com/numsgil/dx81sdk_full.exe
But you CANT install this:
http://www.microsoft.com/downloads/details.aspx?familyid=7F54EBD3-00D1-47BC-81DB-3157FBA4C3A7&displaylang=en
or this:
http://www.microsoft.com/downloads/details.aspx?familyid=4846C891-D45D-4122-8230-69F3E5ECDEDE&displaylang=en
Or something similar.

19
WME sources discussion / Re: Errors in compilation
« on: August 10, 2009, 01:21:01 PM »
To lacosaweb -    
Sorry, but I do not have VS 2008 installed now, but I found this solution to a similar problem:

Basically what happened was that I thought that the issue was with the Visual Studio Include files order (see Tools->Options->Projects and Solutions->VC++ Directories->Show directories for: Include files). Only a while later did I realize that the problem was that the project itself had some include files (see project Properties->Configuration Properties->C/C++->General) that takes precedence over the Visual Studio Include files.  I also included the directshow header files in the VS Include files, but this time, since they were explicitly listed there, I could choose which order I wanted them in, i.e. that the Platform SDK had higher priority than the DirectX directories.

Other than that I had to patch a few bugs with the BaseClasses source files. One was the "operator=(LONG);" issue already discussed elsewhere in this thread.  In a few places there were "int"s declared in for loops that had to be declared outside the for loops.

May be this helps you.
And try VS 2008, not 2005, I dont know, but maybe this help... 


20
WME sources discussion / Re: Errors in compilation
« on: August 07, 2009, 06:25:06 PM »
I found this in the readme:

"There are four configurations available: Debug, Release,
Debug_D3D9 and Release_D3D9. The former two compile DirectX 8 version
of the engine, the latter two DirectX 9 version."

So if I have either DirectX8 or 9 installed, shouldn't I be all right?  I haven't tried compiling yet and can't until tonight or tomorrow--probably tomorrow as am wiped out.  :  )

Only reason am asking questions before trying to compile is that someone scared me about compiling and I want to know what to expect.  :  )



   
It should be right,
But I have Visual Studio 2008 Express, DirectX 9.0c 2009, DirectX SDK for DX 9 - 2009 and I have the same problem as here, maybe Mnemonic can upload his SDK here http://www.4shared.com/ and Mnemonic...You compile WME witch VS 2008 Express?   

EDIT:/
DX 8 SDK may be help, but I do not have on my PC, Mnemonic...with version of SDK you have?
Thanks,   

21
WME sources discussion / Re: Errors in compilation
« on: August 07, 2009, 04:47:22 PM »
Mnemonic, thank you.  If I use the DX 8 SDK will it overwrite my current later version DirectX files?  Do I have to put it in a special place---like the compiler?  I've done this before to run something but forgot what I did and whether my DirectX current version was wiped out.

Thanks for your help. 

And you have DirectX 9 on you PC?

22
WME sources discussion / Re: Errors in compilation
« on: August 07, 2009, 03:02:57 PM »
Thats is DX8 missing files problem.
Try the DX 8 SDK, because the error is missing DirectX 8 files, so this [ http://www.darwinbots.com/numsgil/dx81sdk_full.exe ] should help you.
You need in the Visual Studio 2008 set the path to the header files of DX 8 SDK.
Another problem may be the Visual C ++ 2005 Redist. installed together with Visual Studio 2008. (Try to uninstall the VS C + + 2005 Redist..) 
Please write how to this help.

23
General Discussion / Re: FUTURE OF WME 1 (UPDATED!)
« on: August 04, 2009, 07:40:13 PM »
I already told you in IRC that I will get to it, eventually. What's the point in asking the same question xxx times?
Also you didn't say what "horrible" bugs you're talking about.
Hi Mnemonic,
Sorry, I do not want to "attack" you:)
Sorry for my previous post.
   
Only it seemed to me that you work only on WME2 already.
I just want to, even bugfix-rel for WME1 because WME2 have a long way to go.

   
For example, the following bugs is not good:

http://forum.dead-code.org/index.php?topic=3551.0
http://forum.dead-code.org/index.php?topic=3603.0
http://forum.dead-code.org/index.php?topic=3732.0

And I dont know, this ( http://forum.dead-code.org/index.php?topic=3148.0 for example has already been fixed ?
I am not sure but is this bug? (In WME?) http://forum.dead-code.org/index.php?topic=3437.0

   
And this will be fixed in WME2?
http://forum.dead-code.org/index.php?topic=3368.0

   
And I am sure there are other bugs, but WME is for me the best engine in the universe. (:)) - ( I have lots of commercial engines at home too, but WME is free and is the best.)
I did not want to "offend" you.
I will greatly appreciate your work.
WME is free/open source and great!

Sorry again.





 

 

24
General Discussion / FUTURE OF WME 1 (Solved)
« on: August 02, 2009, 11:31:58 AM »
Hi Mnemonic,
I want to ask if you whether you plan to issue the last wme1 version, which corrects all (at least all important) bugs in wme1....?
UPDATE: If you intend to , what will be the date of relase? (  

Thanks for your response and thanks for WME:)

Edit: The new version of WME 1x.x does not need new features.
New WME 1 need "just"... - "Only":) bug fixes, because they conclude the series 1.x(.x) without any (serious) bugs (But some bugs in 1.8.10 is...horrible so fixing this bugs would be very nice from you.   

I know that you do not have a lot of time and (maybe) you do not have any motivation, but I now work in the great:) adventure project and I need WME without bugs... (It is easy to say that...I know:)

   
I want to present my project, when I have the first demo, so keep your patience with me:)
And...Sorry,  but my English is"!...!":)










Pages: 1 [2]

Page created in 0.065 seconds with 23 queries.