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Messages - tinchopunk

Pages: [1] 2 3 ... 6
1
Game announcements / Re: Little Blog Adventure
« on: September 11, 2012, 02:15:18 AM »
i love it it´s really perfect

2
great game

3
Technical forum / blender 2.63
« on: June 20, 2012, 03:54:36 AM »
Any help to use 2.5d with blender. Cose all i saw was for an older version of blender. Any help with be usefull.
thanks

4
Game announcements / Re: Escape from the Mansion [Working Title]
« on: December 05, 2011, 04:13:41 PM »
really cool style i love it ::rock

5
Game announcements / Re: El eternauta
« on: April 25, 2011, 02:11:28 AM »

6
Technical forum / Re: Another exporting actor to .x question
« on: April 23, 2011, 04:34:08 PM »
If you have al in biped you have a lot of tutorials on the web to atach all the animation, in my character i has a biped walk animation, but the rest of them i made it each other in the same file.

7
Technical forum / Re: Another exporting actor to .x question
« on: April 22, 2011, 07:19:45 PM »
I understand that you have to make all individual character with each animation tougether in one file, you have to look to atach animation in one file.

8
Technical forum / Re: Another exporting actor to .x question
« on: April 22, 2011, 06:38:25 PM »
On the tutorial i think the idea is to look the 2 examples, like the first one for static mesh, and the other one the mesh and the animation.

9
Technical forum / Re: a lot of new things
« on: April 21, 2011, 08:55:10 PM »
Ok and the inventory, the idea is a big transparent window with only an object, with arrows you can change the object

10
Technical forum / Re: a lot of new things
« on: April 20, 2011, 11:50:26 PM »
Ok no proble, but thats not the important, the idea is when you are in the zone mybe a caption down in text and could take o look or something

11
Technical forum / Re: a lot of new things
« on: April 20, 2011, 02:34:32 PM »
ok i´m tring to do some stuff first idea you are walking and you have some interactive object move head. the first thing i made is region entity so when you are there you turn the head, ok i put the region, and wich comand i have to put in the script:
on "ActorEntry"
{
   
}

then if i enter "space" key make some default action like look or "intro" key to take the object...
any help?

thanks

12
Game announcements / Re: Face Noir
« on: April 20, 2011, 02:44:16 AM »
really looks great!!

13
Technical forum / Re: a lot of new things
« on: April 19, 2011, 03:43:55 PM »
geometry done!! it´s not working the same i was thinking but is done.

Ok sorry for my to many post :)
A better example i want to make with the inventory is this:

http://www.youtube.com/watch?v=KrUUvwU3YzM&feature=related

it´s a game i made in DAGE how can implement the inventory system?
thanks
 MArtín

14
Technical forum / Re: a lot of new things
« on: April 18, 2011, 09:44:24 PM »
Well ok i will solve with 2d sprites, but ani solution with the lips of the character? Another thing i have an old code from the forum for the inventory, any one has a working inventory like old grim fandango? The simple thing of a scene with a hand selecting objects and to activate with i key and arrow to change objects ans space to select
another thing is i make this:
so the idea is when it came from other scene mode to a better x,y but doesn´t responce always go to the default point...
#include "scripts\base.inc"


// here comes the stuff which initializes the scene

// I want the actor to say something the first time the game is played
// And I want the actor appear in different places depending the place (Previous Scene) he came from.


switch(Game.PrevScene)
{
   case "":
   case "Front":
      actor.SkipTo(519, 525);
      actor.Direction = DI_UP;
    
      break;
    
   case "Back":
      actor.SkipTo(488, 239);
      actor.Direction = DI_UP;
      break;

   case "escalera":
      actor.SkipTo(296, 548);
      actor.TurnTo(DI_RIGHT);
       break;

   default:
     actor.SkipTo(519, 525);
      actor.Direction = DI_UP;
     Game.Interactive = true;
     break;

}

actor.Active = true;

15
Technical forum / Re: a lot of new things
« on: April 15, 2011, 05:11:56 PM »
another things i have my animation "habla" wich is talking animation
i put:

actor.PlayAnimAsync("habla");
actor.Talk("Tanta gente muerta por esta extraña nevada");

but the animation don´t work he is on "idle" animation


mmm solved changing name of animation to "talk" but i have another problem, the character uses biped animations but i move the mesh for the talk and i can´t saw it in the animation only the head moving but in max i play the animation ok moving lips

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