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Messages - tinchopunk

Pages: 1 [2] 3 4 ... 6
16
Technical forum / Re: a lot of new things
« on: April 14, 2011, 03:51:27 PM »
another thing it´s about hidden geometry i made it exactly like the example, a floor (work great), but blk_() does´t work the same with the shadow_(), any solution?
here is the 3ds file and the backgroud,
http://www.megaupload.com/?d=S6ZLND64
the idea is that the character move foward the table and chair and the same with the front with out making sprites...
thanks
 MArtin

17
Technical forum / Re: a lot of new things
« on: April 13, 2011, 08:14:07 PM »
Yes the problem i have is when i put where the character start the new scene x,y don't go there, mybe the character is to big in scale. I will change scale thing in all the models
Thanks


18
Game announcements / Re: El eternauta
« on: April 13, 2011, 04:58:39 AM »

Ok one of the first scene of El Eternauta the game adventure, i´m in a slow progres cose i was in other engine, and now i´m learning again wintermute, but well see this first screen!!!
thanks
 MArtin

19
Scripts, plugins, utilities, goodies / Re: Enigma Machine
« on: April 12, 2011, 02:35:13 PM »
great work!!

20
Technical forum / Re: a lot of new things
« on: April 11, 2011, 04:38:06 PM »
thanks azrael, now i´m more integrated with the new futures of the engine, another thing, stairs in 2.5, any idea? mybe a ramp?
another thing i find it´s to move to one room to another with
on "ActorEntry"
{
   
}
the thing is that i set where to skip the actor but doesn´t respect the position.


thanks

21
Technical forum / Re: a lot of new things
« on: April 10, 2011, 02:15:50 PM »
well 1st point solve, aparently the 3d demo use keys for moving  :o but mouse for the actions

22
Foro técnico / EL ETERNAUTA
« on: April 08, 2011, 07:33:50 PM »
Hola comunidad, arranque el proceso de programacion del juego el eternauta que se basa en el comic argentino, la verdad hace mucho q no usaba el wintermute, pase por varias etapas y volvi aqui, la sorpresa es que me encontre con un mundo nuevo y diferente al anterior, el juego es con personajes 3d.
Necesitaria algun escript o ejemplo mejor de manejo del personaje con teclas como el grim fandango. Alguna ayuda?

23
Technical forum / a lot of new things
« on: April 07, 2011, 10:23:29 PM »
Ok i will start the developing of EL ETERNAUTA, i need some examples for doing my game:
1st move 3d actor with keys like grim fandango the same for space for actions, i inventory, enter for look.(I can find spank the hero example :( but i don't know if that help)
2nd some orientation with objects like atach a gun or objetcs to give.
3rd comic bubbles for talking or thinking, they will be 4 or 5 characters
4th something to emulate snow(3d)
I know there are a lot of things but i think it's not to much for the experts of the forum :)
Thanks
   Martin

24
Bug reports / Re: blue screen
« on: April 07, 2011, 09:24:30 PM »
Thanks i will check that

25
Bug reports / blue screen
« on: April 07, 2011, 07:21:27 PM »
I have a problem with the new wme it crashes with the traditional blue screen, i have xp and integrated video card

26
Game announcements / El eternauta
« on: April 07, 2011, 02:38:57 AM »
Hi i´m an old new user of wintermute, i sayd old cose i used i don´t know but a lot years javascript:void(0); Now i have a problem i´m making a game about the comic El Eternauta, an argentinian comic, now i´m modeling the characters and the first place to make a demo. At the beginning i use DAGE engine cose the idea it´s a completly 3d game, but something happend with the engine and have some problems doing there, so i´m back to the old love to give another shoot, and saw a lot of change so i found that i´m a new guy with a proyect. Here is the page of the proyect http://martinarregui.tumblr.com/ it´s in spanish but everybody can see the pics  :P. Well i´m extending a lot in this topic.
My idea is if somebody could help with the programing, i have a band making the sound track, me with the 3d and animation and re writing the history and puzzles, another guy with 3d, and have a hole with the programing. It will be with 3d characters and control with keys like grim fandango, mybe will be a potencial comercial game with a lot of publicity with the fans of the comic so my mail is tinchopunk@hotmail.com and i´m ready to start now :)
thanks
 MArtin

pd: the game will be translated in spanish, german, french and english

27
Won't implement / weird petition
« on: March 17, 2006, 12:51:09 AM »
It´s there a posibility to make a port of wintermute that you can play our games in the cell phone in symbian?

like the scummvm can emulate the games like monkey island and etc... mybe make same modification i don´t know but i read that the guys in scummvm need the original code, and i think that will be and adventaje here...

it´s only a curiosity...
thanks
 MArtin

28
Game announcements / Re: mdq insident proyect
« on: March 07, 2006, 11:54:48 PM »
well here is a really, really small video (sorry it´s in spanish) with out audio of a part of the game, it´s not of the presentation it´s more than a promotion...
thanks  ::beer

http://rapidshare.de/files/14954355/promocion.zip.html

29
Game announcements / Re: mdq insident proyect
« on: March 07, 2006, 02:33:54 AM »
well it´s inspired in that scene specialy the house, in a dialogue in the game i mention that...
here is another pic of the game (i have to say that all this images are in 3d max, i will make some editing with photoshop)
thanks

http://martinarregui.8k.com/pantalla2.jpg


30
Game announcements / Re: mdq insident proyect
« on: February 28, 2006, 11:39:45 PM »
yes mnemonic you are right, but i made the render with out antializing so my be are a bit too "jaggy"
thanks

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