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Topics - Dionysius

Pages: 1 2 3 [4] 5
Technical forum / idle override
« on: May 05, 2008, 11:04:47 AM »
I can use several talk animations by overriding actor.Talk method. And what about idle? I want to run special animation "idle1", if the actor has been standing some time.

Bug reports / Set frame's delay bug
« on: May 05, 2008, 09:35:39 AM »
I try to set delay for individual frame in SpriteEdit and it doesn't work. I solve this by opening .sprite-file in text editor.

WME 1.8.6

Technical forum / Can't find source of the bug
« on: April 25, 2008, 08:27:14 AM »
I have a bug in game_daemon.script:

When I press left mouse button on some interactive scene's entity and wait about 1-2 seconds, it writes in log

14:28:00:  Runtime error. Script 'scripts\game_daemon.script', line 47
14:28:00:    Call to undefined method 'ResetButtons'. Ignored.
14:28:00:  Runtime error. Script 'scripts\game_daemon.script', line 50
14:28:00:    Call to undefined method 'GetWidget'. Ignored.

This bug appears for the first time only. Then all is OK.

Line 47
Code: [Select]

Line 50
Code: [Select]
var Caption = WinMenu.GetWidget("caption");

What's wrong?

Technical forum / Talk skipping
« on: February 16, 2008, 08:40:26 AM »
I tried to use in game.script this code
Code: [Select]
Game.TalkSkipButton = 1; But when an actor is talking I can't to skip it by pressing right mouse button. How does it work?

Technical forum / TurnTo(object) problem
« on: February 15, 2008, 07:12:48 AM »
How to TurnTo(object) method works?  I use this code for scene objects (region entities):
Code: [Select]
#include "scripts\"

on "LeftClick"
Sometimes I don't like how the actor is turned. How TurnTo() method calculates the direction?

Well, I need some help.
I have this code:
Code: [Select]
  this.status = 1;
1. The actor sticks to region before that it has come to the object. How to fix this?
2. How to drop the effect of StickToRegion method?

Technical forum / Free entities order
« on: February 05, 2008, 06:37:44 AM »
How to say to WME which free entity must be drawn first? I have 2 free entities in my scene: the bed and the luggage on it. 3D-actor will open the luggage. The entity "luggage" has animated sprite. Here is screenshot from SceneEdit.
And how to set correctly hotspot to make actor's hands is drawn in front of the bed when the actor is openning the luggage?

Technical forum / Custom color as transparent for items
« on: January 22, 2008, 09:39:44 AM »
Can I set white color (255, 255, 255) instead purple (255, 0, 255) for transparency of items sprite? The .font files has TRANSPARENT attribute. What about .items?

Scripts, plugins, utilities, goodies / Russian translation
« on: January 11, 2008, 08:34:56 PM »
Here you can download Russian translation of WME documentation (version 1.7.3).

Technical forum / Does alpha-channel work?
« on: January 11, 2008, 06:34:25 AM »
Here is exe-file (5,6 Mb) of my future game.
And this is screenshot from 3DS Max:

I think, that alpha doesn't work in game.exe (hair, eyelashes). Am I right?

Not a bug / TTF Font - changing color bug
« on: December 25, 2007, 10:08:28 AM »
Here is my .font definition.
Code: [Select]
  SIZE = 12
  FACE = "Arial"


  CHARSET = 10

  COLOR { 0, 255, 0 }
  ALPHA = 255

But the color of font is always red  :-[ And parameter "ALPHA" also has no any effect. What do I do wrong?

Feature requests, suggestions / Cross-platform version
« on: November 13, 2007, 06:46:23 PM »
I want linux version of WME  :D  ::rock

Community bulletin board / Russian WME community
« on: September 17, 2007, 04:09:40 PM »
Here is Russian WME forum. Welcome! ;)

Technical forum / Facial animation
« on: September 07, 2007, 04:24:43 AM »
Is it possible to create actor with facial animation? How to make talking animation? (I talk about 2,5D game with characters in .X-format)

General Discussion / Wme demo 3d game now works in Wine!
« on: March 19, 2007, 05:09:14 PM »
Wme_demo_3d works under Linux in Wine version 0.9.33  :D
But there are some problems in SceneEdit and SpriteEdit...

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