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WME Lite / Re: Building my game on OS X 10.9 with WME Lite
« on: December 18, 2014, 04:47:46 PM »
Hmm. Do you get the same behavior with julia branch?


Trying to compile your branch in xCode 6.1 and have errors such as:

Code: WME Script
  1. /src/BSoundBuffer.h:32:10: 'bass_fx.h' file not found

Perhaps, some additional dependences are necessary, which aren't present?

WME Lite / Some questions about the
« on: December 18, 2014, 01:06:03 AM »
Hi guys!

Have a some questions about WME Lite.
Is the current version of WME Lite complies with the new requirements of Apple (64-bit architecture, possibility to be built with the iOS8 SDK etc.)?
Some time ago there were problems with the compilation of libfreeimage. But for now a new version of the library was released, is something has changed in this regard?
And is the version for Android has the in-app purchases feature?

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