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Messages - McCoy

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16
General Discussion / Re: HAPPY BIRTHDAY MNEMONIC!
« on: June 23, 2006, 09:27:37 PM »
Jan, don't you think it's time to settle down, get a wife, fund a family...?

Hahahahaha of course not!

Who wants children when you have the best one... WME!!

Happy birthday man!

17
Game announcements / Re: WME Logo
« on: May 18, 2006, 03:35:40 AM »
Great arrangement of the W-M-E characters! Very well thought. I like it!

18
General Discussion / Re: Latest beta: WME 1.6 beta 4
« on: May 10, 2006, 09:45:42 AM »
I just want to thank you Jan for that accessibility feature. It was a great surprise. It's the very first time I see such a feature in any game engine, of any kind, and I'm sure lots of people will be grateful for you. I've not checked out the docs about tha feature but just text-to-speech and highlighting are great additions.

Also the increased bulletproofing of WME is going to be great for newbies, and for the forums as well ;)

I'm also glad it's final beta! This was starting to look like google and their inifinite betas ;D


So, as always, great job! I would have commented sooner but I didn't come into the forums until this moment, so first time for me to know about the new beta.

19
General Discussion / Re: Happy birthday MMR
« on: May 01, 2006, 08:16:03 PM »
Well, JPGs are quite easy to find on the internet...   ;D >:D

20
General Discussion / Re: Happy birthday MMR
« on: May 01, 2006, 01:41:48 AM »
Hey MMR, happy birthday, and a JNG is already on course to your house... oh wait, she's still in my house! Seems she liked me too much... sorry man, if you want to try it you'll have to pay me a visit!  ;D

21
Done / Re: Particles system
« on: April 16, 2006, 11:25:19 PM »
Finally, someone who also needs it! :)

http://forum.dead-code.org/index.php?topic=269.0

22
General Discussion / Re: AGS and Wintermute to merge
« on: April 01, 2006, 10:55:07 AM »
Another great move by the Wintermute Army. I see that finally Chris Jones understood what was best for his life. I suppose the little laser red dot at his forehead also played on this.

Ok, on to the next step of the plan...

23
General Discussion / Re: Happy birthday Odnorf!
« on: March 27, 2006, 12:59:17 AM »
 ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer


I wish you a merry christmas!!!!


Ermm... too much beer I think...


.....

....


 ::beer

24
Technical forum / Re: Screen post processing
« on: March 01, 2006, 01:13:18 AM »
What about pixel shaders? Although that would need DirectX9 compatible cards.

25
Technical forum / Re: How Engine understand that actor is in region?
« on: March 01, 2006, 01:11:47 AM »
I think it is triggered whenever the hotspot of the actor gets inside the region (you usually place this near the feet of the actor).

26
General Discussion / Re: Happy Birthday Jerrot!
« on: February 14, 2006, 08:33:59 PM »
Hey Jerrot, as we usually say here in Spain:


"¡Que cumplas muchos con salud, y que yo los vea!"


(Roughly translated as: "I wish you to get more years in good health, and that I will see it!")


Cheers!!

27
General Discussion / Re: Happy birthday WME ;)
« on: January 13, 2006, 01:09:15 AM »
¡Cumpleaños feliz Wintermute!

I'm sure that the real breakthrough will come this year, with the .NET tools... am I right Jan? ;)

Just keep it up as always! I never cease to admire the effort and time you invest in WME thorugh all these years without signals of fainting. Long live WME & Jan!

28
General Discussion / Re: Happy year everyone!!!
« on: January 03, 2006, 05:05:46 PM »
Hey, sorry for being last (or maybe I will not be last?), but happy new year all.

As we say in Spain for this year "Feliz 2006, y los que fuméis os jodéis", which means "Happy 2006, and those who smoke, you're fucked up" (it rhymes in spanish :P), because this year it starts the ban on smoking in almost all closed places in Spain, thus smokers are quite angry. Luckly we can still  ::beer  ::rock

29
Technical forum / Re: Thumbnail saves
« on: December 20, 2005, 08:07:09 PM »
Is really prnt-scrn so difficult to mimic? Windows does it on its own :P. Anyway there's no need now that Mnemonic mentioned the Game.ScreenshotEx() method, doesn't it?

30
Technical forum / Re: Thumbnail saves
« on: December 20, 2005, 01:16:47 AM »
Right, you don't even need a plugin for this, you could use the Game.ScreenshotEx() method.

Another new method? Man I'm getting old... :P

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