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Messages - McCoy

Pages: 1 2 [3] 4 5 ... 25
31
Technical forum / Re: Thumbnail saves
« on: December 19, 2005, 04:54:51 PM »
Meanwhile, maybe the plug-in support would prove useful, just making a small plug-in which captures the screen when you call it, and creates a BMP file (for example) of XY size in the hard disk, then you can load it from that location when you want as thumbnail. The problem with that is that the savegames thumbnails would be in a format in which the user could see and edit inside windows, instead of encrypted/compressed as WME's built-in ones.

32
Technical forum / Re: FMV in theora
« on: December 17, 2005, 09:30:40 PM »
What do you mean - that it works bad with low bitrate and low size videos, but OK with big DVD-like videos? Or that there are some "standard" settings which works best, but it has problems going to custom, non-standard settings?

33
Scripts, plugins, utilities, goodies / Re: WMECom 1.1
« on: December 01, 2005, 06:57:59 AM »
Maybe it can open interaction with web services via XML, thus allowing creation of on-line adventures... using web services. Web 2.0 ahoy! :D

34
Feature requests, suggestions / Re: 3d drawing and room to room
« on: November 25, 2005, 10:42:52 PM »
Am I the only one who didn't understand a thing? ???

35
General Discussion / Re: News about Mnemonic
« on: November 22, 2005, 01:41:54 PM »
Too bad... I'm sure that having an undead programmer would make WME a more well-known engine in the world :D.

I'm happy that you're recovering Mnemonic!

36
Technical forum / Re: Stars of the background
« on: November 21, 2005, 07:51:29 PM »
Point 1 is easy:

Code: [Select]
If (self.X > 1024 || self.X < 0 || self.Y > 768 || self.Y < 0){
//start on center
self.X = 1024/2;
self.Y = 768/2;

//ramdom movement direction
var a = Random(0,359);
var incX = sin(a);
var incY = cos(a);
}


I don't know if that's how IFs with ORs were done in WME, I've not coded in quite long time. But you get the idea.

37
Technical forum / Re: Diagonal scene?
« on: November 21, 2005, 07:45:55 PM »
I don't understand what your script does, Organican... can you please explain?

And for Tales: Do you mean an scene in isometric view?

38
General Discussion / Re: What does it mean?
« on: November 19, 2005, 02:10:44 PM »
A little easter egg for the curious developer ;)

39
Game design / Re: * Some Free Musics For Game's Developpers
« on: November 14, 2005, 12:42:53 PM »
Are you sure it's not copyrighted? I can't see any license notice anywhere... so I think it's just there so the author can show his work to future contractors, not for free use, as that music have been used in commercial games in the past...

40
General Discussion / Re: News about Mnemonic
« on: November 11, 2005, 07:11:30 PM »
I hope that he recovers soon and that it's nothing serious.

Get well Jan!!

41
General Discussion / Re: 360-degree panoramas
« on: November 10, 2005, 10:18:35 AM »
I agree. Gimme more third person games please.

42
Game announcements / Re: Check it out - magic-2Dpoint'n'click :)
« on: November 01, 2005, 05:53:17 AM »
I have no idea how you managed to find 3 animators. You've to tell me your secret :P.

Anyway, looks great! Can't wait to check out a playable demo!

43
Game announcements / Re: Vimana Shankara project
« on: October 30, 2005, 03:53:43 AM »
This is what totemalf said:

Quote from: totemalf
We are a group of 11 people, working for free nowadays trying to develop a classic style graphic adventure. As you can see, it is simillar to Runaway. Our intention is to try to make it commercial, we're still looking for opportunities...

About the story, it's about "adventures / science fiction with some paranormal sides". We we'll have soon a webpage with more information about the story, concept art, and some ingame images.

I'm sure you know our programmer, it's our friend Manuel Martos (MMR).

Regards.

44
Game announcements / Re: Vimana Shankara project
« on: October 28, 2005, 10:48:33 PM »
Totem, puedes escribir en español y yo te traduzco si quieres :)

45
Game announcements / Re: Vimana Shankara project
« on: October 28, 2005, 09:06:51 PM »
Hey, how have you accomplished the shadows so they match the lighting? Making new sprites for every light direction...? Could be possible with 3D prerrendered characters.

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