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Topics - Spellbreaker

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16
Help wanted and offered / Scripting / C++ Development offered
« on: October 20, 2009, 07:23:18 PM »
Hello guys!

Since I have some spare time now :P because a Project has been cancelled I was involved with, I am offering my Help with WME Scripting and additional C++ Development of Plugins or Tools to you.

Please only offer Proejcts that already have some stuff like Concepts, arts, etc pp. I would be glad to help ya out ! :)

Greets,


Spellbreaker

17
Technical forum / Some thoughts about the Wii
« on: August 12, 2009, 01:54:22 PM »
Hey there!

Does anyone of you have experience with Wii Homebrew Software? How Hard would it be to port a Game to Wii ( beside the extraordinary price for a Nintendo Development Kit I guess ;)...

Greets,

Spellbreaker

18
Help wanted and offered / Model repair
« on: July 07, 2009, 09:15:46 PM »
Greetings!

I am searching for someone who is fit with 3ds and can repair/change a 3D Model so it will work with Wintermute. A Graphics artist created the Model, and first we used pre-rendered animation sequences, but now I decided to stick completely to 2.5D, but for some reason I don't know ( I don't know anything about 3DS ) he is not able to get it working with Wintermute.

So I need someone who is familar with WME/3DS and can take a look and maybe fix the Model for us. You'll get full credit of course one the Game is finished, it's a free game.


Thanks in advance,

Spellbreaker

19
Feature requests, suggestions / Zoom and Borders in SpriteEdit
« on: March 03, 2009, 06:15:37 PM »
Hi there!

I'd love to have two small features in sprite edit:

First, please add a Zoom function, sometimes it's very annoying to place small sprites pixel-precise.

Second, make an option to disable all borders around the entitys, it's easier to fit sprites into a scene without that borders.


Sincerly,

Spellbreaker

20
Won't implement / Move registry entries to .INI File
« on: January 20, 2009, 10:26:18 AM »
Hi!

Would it be possible to use an INI File for WME Settings instead of the Registry? It would make it easier to put the devtools on an usb stick / drive.

Greets,

Spellbreaker

21
Technical forum / Theora Video
« on: January 10, 2009, 12:22:43 PM »
Hi there!

So, I created a VFW AVI File, RGB, 745x438 in Size, with After Effects preset "optimal Settings" and "Loss Less".

Type is RGB, 16,7 Million Colors, Color "Integrated ( masked with black )", no compression.

What I get then from ffmpeg2theora is here: http://www.apeironstudios.com/test.ogv

When I change the settings to RGB + Alpha, Color: Direct, the resulting ogv is disturbed and a green line on the right side where the video ends shows up in WME.

Any suggestions?


Sincerly,

Spellbreaker

22
Help wanted and offered / Apeiron Studios Adventure Project
« on: November 29, 2008, 03:12:43 PM »
Hi people :)

We are still seeking for some talented artists who have time to work on our project. It will be a free Adventure, and the purpose is to work as "port folio" title we can use to pitch publishers for our upcoming commercial Project. The game will be developed using Wintermute of course.

Free positions are:

3D Modeler - Modeling of Characters, and if possible topology for the scenes
3D Modeler or 2D Artist - Creation of Scene Backgrounds, either in 2D or complete 3D if the style is okay. Should not be too realistic  ( see below ).


It is a 2.5D Adventure based on Brian Moriarty's Loom. Here are some concepts :

Testrun of the Engine with a raw 3D Model of the Main Character:



Concepts of the first scenes :







If you are willing to take one of the free positions, and you have time to keep it until the project is finished, then simply drop me a PN here or email to spellbreaker *a t* apeironstudios *d o t* com


Greets,

Spellbreaker

23
Help wanted and offered / Offering free Development of your Game!
« on: September 05, 2008, 06:46:17 PM »
Hello!

I am originally a C++ Developer, just started using Wintermute ( and love it of course ). If you need a developer for your Project, or you need a specific plugin for your Game, feel free to contact me. It's free of course, credits would be nice :)

Sincerly,

Spellbreaker

24
Help wanted and offered / GFX Artist for 2D Backgrounds wanted
« on: September 01, 2008, 07:22:12 PM »
Hello!

Our Project is in development awhile, and we are still searching for someone who wants to work on 2D Backgrounds. Here you'll see how the Style of the images _should_ be. If you have another style, we can talk about it of course:






It will be a 2.5D Point'n'Click Adventure in a Fantasy / SciFi Setting.

This Project will be a free Game, so I cannot really pay much for your work, we have to talk about that.

So, if you want to contact me, write me a PN here, or answer to this thread, I'll contact you then :)


Sincerly,

Nico Blanke
Apeiron Studios

25
Bug reports / Plugins List in Project settings
« on: August 12, 2008, 02:58:02 PM »
I just created an empty plugin I wanted to develop, then this happened and I don't know why :



The descriptions do not fit to the dll files.

26
Feature requests, suggestions / Shadows
« on: August 11, 2008, 06:05:16 PM »
Hi there!

Until now, the Shadow of a 3d-Actor is casted using the SetLightPositoin function, a "fictional" light source.

What I'd love to see is, that the Engine can use a fixed light-source from the geometry.3ds file, to have the effect that when the Actor walks around a light source, the shadow would always cast into the right direction.

The only Workaround I figured out for that would be to develop a plugin, that reads the absolute coordinates of a lightsource from the 3ds file, converts them to relative coordinates for the Actor, and then calls the SetLightPosition function, maybe 10-20 times a second? I don't know how performant that would be.


Greetings,

Spellbreaker

27
Technical forum / TurnLeft / TurnRight Animations for 3dActors
« on: August 10, 2008, 02:27:36 AM »
Hey Folks.

Me and my 3D Modeler came up with a difficult problem. We wanted to create nice animations for the Actor when he turns around.

How can we do that? Since we don't know how big the turns are ( could be from 1 to 180 Degrees ), we could use a batch to create 180 Different animations for each directions, but thats Stupid :)

How would you approach that? How is it solved in other Games?

greetings,

Spellbreaker

28
Feature requests, suggestions / FX Support
« on: August 07, 2008, 01:34:38 AM »
Hi there!

This was an old issue from 2006 which interested me, especially the toonshading issue ( see original thread ) .

Hi,

I believe that .X files can contain some material definitions in .FX format (basically high level vertex and pixel programs)

Does WME support that feature ? We'd like to try a cartoon rendering and maybe other effects on our main character.

Additionally, has anyone here managed to export these effects from 3DS MAx with Pandasoft Exporter ? Everytime I open the resulting .X file in Direct X's viewer it says "No effect instance specified. Reverting to the default effect."

Thanks,
 Olivier


Is that now possible since WME is avail for DX9 ?

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